cvarlist
----------
_autosave                                : cmd      :                  : Autosave
_autosavedangerous                       : cmd      :                  : AutoSaveDangerous
_bugreporter_restart                     : cmd      :                  : Restarts bug reporter .dll
_fov                                     : 0        : , "cl"           : Automates fov command to server.
_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
_restart                                 : cmd      :                  : Shutdown and restart the engine.
--------------
-alt1                                    : cmd      :                  : 
-alt2                                    : cmd      :                  : 
-attack                                  : cmd      :                  : 
-attack2                                 : cmd      :                  : 
-attack3                                 : cmd      :                  : 
-back                                    : cmd      :                  : 
-break                                   : cmd      :                  : 
-camdistance                             : cmd      :                  : 
-camin                                   : cmd      :                  : 
-cammousemove                            : cmd      :                  : 
-camout                                  : cmd      :                  : 
-campitchdown                            : cmd      :                  : 
-campitchup                              : cmd      :                  : 
-camyawleft                              : cmd      :                  : 
-camyawright                             : cmd      :                  : 
-commandermousemove                      : cmd      :                  : 
-demoui2                                 : cmd      :                  : Send the advanced demo player UI (demoui2) to background.
-duck                                    : cmd      :                  : 
-forward                                 : cmd      :                  : 
-graph                                   : cmd      :                  : 
-grenade1                                : cmd      :                  : 
-grenade2                                : cmd      :                  : 
-jlook                                   : cmd      :                  : 
-jump                                    : cmd      :                  : 
-klook                                   : cmd      :                  : 
-left                                    : cmd      :                  : 
-lookdown                                : cmd      :                  : 
-lookup                                  : cmd      :                  : 
-mat_texture_list                        : cmd      :                  : 
-movedown                                : cmd      :                  : 
-moveleft                                : cmd      :                  : 
-moveright                               : cmd      :                  : 
-moveup                                  : cmd      :                  : 
-posedebug                               : cmd      :                  : Turn off pose debugger or hide ents from pose debugger UI
-reload                                  : cmd      :                  : 
-right                                   : cmd      :                  : 
-score                                   : cmd      :                  : 
-showbudget                              : cmd      :                  : 
-showbudget_texture                      : cmd      :                  : 
-showbudget_texture_global               : cmd      :                  : 
-showscores                              : cmd      :                  : 
-showvprof                               : cmd      :                  : 
-speed                                   : cmd      :                  : 
-strafe                                  : cmd      :                  : 
-use                                     : cmd      :                  : 
-vgui_drawtree                           : cmd      :                  : 
-voicerecord                             : cmd      :                  : 
-walk                                    : cmd      :                  : 
-zoom                                    : cmd      :                  : 
--------------
+alt1                                    : cmd      :                  : 
+alt2                                    : cmd      :                  : 
+attack                                  : cmd      :                  : 
+attack2                                 : cmd      :                  : 
+attack3                                 : cmd      :                  : 
+back                                    : cmd      :                  : 
+break                                   : cmd      :                  : 
+camdistance                             : cmd      :                  : 
+camin                                   : cmd      :                  : 
+cammousemove                            : cmd      :                  : 
+camout                                  : cmd      :                  : 
+campitchdown                            : cmd      :                  : 
+campitchup                              : cmd      :                  : 
+camyawleft                              : cmd      :                  : 
+camyawright                             : cmd      :                  : 
+commandermousemove                      : cmd      :                  : 
+demoui2                                 : cmd      :                  : Bring the advanced demo player UI (demoui2) to foreground.
+duck                                    : cmd      :                  : 
+forward                                 : cmd      :                  : 
+graph                                   : cmd      :                  : 
+grenade1                                : cmd      :                  : 
+grenade2                                : cmd      :                  : 
+jlook                                   : cmd      :                  : 
+jump                                    : cmd      :                  : 
+klook                                   : cmd      :                  : 
+left                                    : cmd      :                  : 
+lookdown                                : cmd      :                  : 
+lookup                                  : cmd      :                  : 
+mat_texture_list                        : cmd      :                  : 
+movedown                                : cmd      :                  : 
+moveleft                                : cmd      :                  : 
+moveright                               : cmd      :                  : 
+moveup                                  : cmd      :                  : 
+posedebug                               : cmd      :                  : Turn on pose debugger or add ents to pose debugger UI
+reload                                  : cmd      :                  : 
+right                                   : cmd      :                  : 
+score                                   : cmd      :                  : 
+showbudget                              : cmd      :                  : 
+showbudget_texture                      : cmd      :                  : 
+showbudget_texture_global               : cmd      :                  : 
+showscores                              : cmd      :                  : 
+showvprof                               : cmd      :                  : 
+speed                                   : cmd      :                  : 
+strafe                                  : cmd      :                  : 
+use                                     : cmd      :                  : 
+vgui_drawtree                           : cmd      :                  : 
+voicerecord                             : cmd      :                  : 
+walk                                    : cmd      :                  : 
+zoom                                    : cmd      :                  : 
--------------
achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
achievement_notification_test            : cmd      :                  : Test the hud notification UI
addip                                    : cmd      :                  : Add an IP address to the ban list.
adsp_alley_min                           : 122      :                  : 
adsp_courtyard_min                       : 126      :                  : 
adsp_debug                               : 0        : , "a"            : 
adsp_door_height                         : 112      :                  : 
adsp_duct_min                            : 106      :                  : 
adsp_hall_min                            : 110      :                  : 
adsp_low_ceiling                         : 108      :                  : 
adsp_opencourtyard_min                   : 126      :                  : 
adsp_openspace_min                       : 130      :                  : 
adsp_openstreet_min                      : 118      :                  : 
adsp_openwall_min                        : 130      :                  : 
adsp_room_min                            : 102      :                  : 
adsp_street_min                          : 118      :                  : 
adsp_tunnel_min                          : 114      :                  : 
adsp_wall_height                         : 128      :                  : 
ai_actbusy_search_time                   : 10       : , "sv"           : 
ai_ally_manager_debug                    : 0        : , "sv"           : 
ai_auto_contact_solver                   : 1        : , "sv"           : 
ai_block_damage                          : 0        : , "sv"           : 
ai_citizen_debug_commander               : 1        : , "sv"           : 
ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable 
ai_debug_actbusy                         : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault                         : 0        : , "sv"           : 
ai_debug_avoidancebounds                 : 0        : , "sv"           : 
ai_debug_directnavprobe                  : 0        : , "sv"           : 
ai_debug_doors                           : 0        : , "sv"           : 
ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.
ai_debug_efficiency                      : 0        : , "sv"           : 
ai_debug_enemies                         : 0        : , "sv"           : 
ai_debug_enemyfinders                    : 0        : , "sv"           : 
ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.
ai_debug_follow                          : 0        : , "sv"           : 
ai_debug_loners                          : 0        : , "sv"           : 
ai_debug_looktargets                     : 0        : , "sv"           : 
ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav                             : 0        : , "sv"           : 
ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets                 : 0        : , "sv"           : 
ai_debug_readiness                       : 0        : , "sv"           : 
ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" : 
ai_debug_speech                          : 0        : , "sv"           : 
ai_debug_squads                          : 0        : , "sv"           : 
ai_debug_think_ticks                     : 0        : , "sv"           : 
ai_debugscriptconditions                 : 0        : , "sv"           : 
ai_default_efficient                     : 0        : , "sv"           : 
ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
ai_drawbattlelines                       : 0        : , "sv", "cheat"  : 
ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.
ai_dump_hints                            : cmd      :                  : 
ai_ef_hate_npc_duration                  : 1        : , "sv"           : 
ai_ef_hate_npc_frequency                 : 5        : , "sv"           : 
ai_efficiency_override                   : 0        : , "sv"           : 
ai_enable_fear_behavior                  : 1        : , "sv"           : 
ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
ai_fear_player_dist                      : 0        : , "sv"           : 
ai_find_lateral_cover                    : 1        : , "sv"           : 
ai_find_lateral_los                      : 1        : , "sv"           : 
ai_follow_move_commands                  : 1        : , "sv"           : 
ai_follow_use_points                     : 1        : , "sv"           : 
ai_follow_use_points_when_moving         : 1        : , "sv"           : 
ai_force_serverside_ragdoll              : 0        : , "sv"           : 
ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname, 
ai_inhibit_spawners                      : 0        : , "sv", "cheat"  : 
ai_lead_time                             : 0        : , "sv"           : 
ai_LOS_mode                              : 0        : , "sv", "rep"    : 
ai_moveprobe_debug                       : 0        : , "sv"           : 
ai_moveprobe_jump_debug                  : 0        : , "sv"           : 
ai_moveprobe_usetracelist                : 0        : , "sv"           : 
ai_navigator_generate_spikes             : 0        : , "sv"           : 
ai_navigator_generate_spikes_strength    : 8        : , "sv"           : 
ai_new_aiming                            : 1        : , "sv"           : 
ai_newgroundturret                       : 0        : , "sv"           : 
ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are 
ai_no_local_paths                        : 0        : , "sv"           : 
ai_no_node_cache                         : 0        : , "sv"           : 
ai_no_select_box                         : 0        : , "sv"           : 
ai_no_steer                              : 0        : , "sv"           : 
ai_no_talk_delay                         : 0        : , "sv"           : 
ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
ai_norebuildgraph                        : 0        : , "sv"           : 
ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           : 
ai_path_insert_pause_at_est_end          : 1        : , "sv"           : 
ai_path_insert_pause_at_obstruction      : 1        : , "sv"           : 
ai_post_frame_navigation                 : 0        : , "sv"           : 
ai_radial_max_link_dist                  : 512      : , "sv"           : 
ai_reaction_delay_alert                  : 0        : , "sv"           : 
ai_reaction_delay_idle                   : 0        : , "sv"           : 
ai_readiness_decay                       : 120      : , "sv"           : 
ai_rebalance_thinks                      : 1        : , "sv"           : 
ai_report_task_timings_on_limit          : 0        : , "a", "sv"      : 
ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug                        : 0        : , "sv"           : 
ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
ai_shot_bias                             : 1        : , "sv"           : 
ai_shot_bias_max                         : 1        : , "sv", "rep"    : 
ai_shot_bias_min                         : -1       : , "sv", "rep"    : 
ai_shot_stats                            : 0        : , "sv"           : 
ai_shot_stats_term                       : 1000     : , "sv"           : 
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by 
ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.
ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - 
ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - 
ai_show_hull_attacks                     : 0        : , "sv"           : 
ai_show_node                             : cmd      :                  : Highlight the specified node
ai_show_think_tolerance                  : 0        : , "sv"           : 
ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
ai_simulate_task_overtime                : 0        : , "sv"           : 
ai_spread_cone_focus_time                : 0        : , "sv"           : 
ai_spread_defocused_cone_multiplier      : 3        : , "sv"           : 
ai_spread_pattern_focus_time             : 0        : , "sv"           : 
ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
ai_strong_optimizations                  : 0        : , "sv"           : 
ai_strong_optimizations_no_checkstand    : 0        : , "sv"           : 
ai_task_pre_script                       : 0        : , "sv"           : 
ai_test_los                              : cmd      :                  : Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall            : 0        : , "sv"           : 
ai_think_limit_label                     : 0        : , "a", "sv"      : 
ai_use_clipped_paths                     : 1        : , "sv"           : 
ai_use_efficiency                        : 1        : , "sv"           : 
ai_use_frame_think_limits                : 1        : , "sv"           : 
ai_use_readiness                         : 1        : , "sv"           : 
ai_use_think_optimizations               : 1        : , "sv"           : 
ai_use_visibility_cache                  : 1        : , "sv"           : 
ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  : 
ainet_generate_report                    : cmd      :                  : Generate a report to the console.
ainet_generate_report_only               : cmd      :                  : Generate a report to the console.
air_density                              : cmd      :                  : Changes the density of air for drag computations.
airboat_fatal_stress                     : 5000     : , "sv"           : Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move                : 1        : , "cl"           : 
alias                                    : cmd      :                  : Alias a command.
anim_3wayblend                           : 1        : , "sv", "rep"    : Toggle the 3-way animation blending code.
anim_showmainactivity                    : 0        : , "cheat", "cl"  : Show the idle, walk, run, and/or sprint activities.
antlion_easycrush                        : 1        : , "sv"           : 
askconnect_accept                        : cmd      :                  : Accept a redirect request by the server.
async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()
async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume                             : cmd      :                  : 
async_serialize                          : 0        :                  : Force async reads to serialize for profiling
async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
async_suspend                            : cmd      :                  : 
audit_save_in_memory                     : cmd      :                  : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect                      : 0        : , "sv"           : 
autoaim_max_dist                         : 2160     : , "sv"           : 
autoaim_unlock_target                    : 0        : , "sv"           : 
autobuy                                  : cmd      :                  : buy most appropiate loadout from a file called 'auto.txt'
autosave                                 : cmd      :                  : Autosave
autosavedangerous                        : cmd      :                  : AutoSaveDangerous
autosavedangerousissafe                  : cmd      :                  : 
--------------
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_showstatsdialog                    : cmd      :                  : Shows a dialog displaying the most recent benchmark results.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.
benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.
bind                                     : cmd      :                  : Bind a key.
bind_mac                                 : cmd      :                  : Bind this key but only on Mac, not win32
binds_per_command                        : 1        : , "cl"           : 
BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
birds_debug                              : 0        : , "sv"           : 
blink_duration                           : 0        : , "cl"           : How many seconds an eye blink will last.
bloodspray                               : cmd      :                  : blood
bot                                      : cmd      :                  : Add a bot.
box                                      : cmd      :                  : Draw a debug box.
breakable_disable_gib_limit              : 0        : , "sv"           : 
breakable_multiplayer                    : 1        : , "sv"           : 
buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window                   : 30       : , "a"            : number of frames to look at when figuring out average frametimes
budget_background_alpha                  : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds
budget_history_numsamplesvisible         : 100      : , "a"            : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms                  : 66       : , "a"            : budget history range in milliseconds
budget_panel_bottom_of_history_fraction  : 0        : , "a"            : number between 0 and 1
budget_panel_height                      : 384      : , "a"            : height in pixels of the budget panel
budget_panel_width                       : 512      : , "a"            : width in pixels of the budget panel
budget_panel_x                           : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y                           : 50       : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window                      : 30       : , "a"            : number of frames to look at when figuring out peak frametimes
budget_show_averages                     : 0        : , "a"            : enable/disable averages in the budget panel
budget_show_history                      : 1        : , "a"            : turn history graph off and on. . good to turn off on low end
budget_show_peaks                        : 1        : , "a"            : enable/disable peaks in the budget panel
budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
bug                                      : cmd      :                  : Show/hide the bug reporting UI.
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time                    : 5        : , "sv"           : 
bugbait_grenade_radius                   : 150      : , "sv"           : 
bugbait_hear_radius                      : 2500     : , "sv"           : 
bugbait_radius                           : 512      : , "sv"           : 
bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.
bugreporter_uploadasync                  : 0        : , "a"            : Upload attachments asynchronously
buildcubemaps                            : cmd      :                  : Rebuild cubemaps.
building_cubemaps                        : 0        :                  : 
bulletspeed                              : 6000     : , "sv"           : 
--------------
--------------
c_maxdistance                            : 200      : , "a", "cheat", "cl" : 
c_maxpitch                               : 90       : , "a", "cheat", "cl" : 
c_maxyaw                                 : 135      : , "a", "cheat", "cl" : 
c_mindistance                            : 30       : , "a", "cheat", "cl" : 
c_minpitch                               : 0        : , "a", "cheat", "cl" : 
c_minyaw                                 : -135     : , "a", "cheat", "cl" : 
c_orthoheight                            : 100      : , "a", "cheat", "cl" : 
c_orthowidth                             : 100      : , "a", "cheat", "cl" : 
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
callvote                                 : cmd      :                  : Start a vote on an issue.
cam_collision                            : 1        : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command                              : 0        : , "cheat", "cl"  : 
cam_idealdelta                           : 4        : , "a", "cheat", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist                            : 150      : , "a", "cheat", "cl" : 
cam_idealdistright                       : 0        : , "a", "cheat", "cl" : 
cam_idealdistup                          : 0        : , "a", "cheat", "cl" : 
cam_ideallag                             : 4        : , "a", "cheat", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch                           : 0        : , "a", "cheat", "cl" : 
cam_idealyaw                             : 0        : , "a", "cheat", "cl" : 
cam_showangles                           : 0        : , "cheat", "cl"  : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto                               : 0        : , "a", "cheat", "cl" : 
camortho                                 : cmd      :                  : Switch to orthographic camera.
cancelselect                             : cmd      :                  : 
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
cc_captiontrace                          : 1        : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit                                  : cmd      :                  : Emits a closed caption
cc_findsound                             : cmd      :                  : Searches for soundname which emits specified text.
cc_flush                                 : cmd      :                  : Flushes async'd captions.
cc_lang                                  : 0        : , "a", "cl"      : Current close caption language (emtpy = use game UI language)
cc_linger_time                           : 1        : , "a", "cl"      : Close caption linger time.
cc_minvisibleitems                       : 1        : , "cl"           : Minimum number of caption items to show.
cc_predisplay_time                       : 0        : , "a", "cl"      : Close caption delay before showing caption.
cc_random                                : cmd      :                  : Emits a random caption
cc_sentencecaptionnorepeat               : 4        : , "cl"           : How often a sentence can repeat.
cc_showblocks                            : cmd      :                  : Toggles showing which blocks are pending/loaded async.
cc_smallfontlength                       : 300      : , "cl"           : If text stream is this long, force usage of small font size.
cc_subtitles                             : 0        : , "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig         : cmd      :                  : Create convars from the current hardware config, useful for diffing purposes
centerview                               : cmd      :                  : 
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
changelevel_next                         : cmd      :                  : Immediately changes to the next map in the map rotation for the server.
chooseteam                               : cmd      :                  : Opens a menu for teamchoose
cl_allowdownload                         : 1        : , "a"            : Client downloads customization files
cl_allowupload                           : 1        : , "a"            : Client uploads customization files
cl_anglespeedkey                         : 0        : , "cl"           : 
cl_animationinfo                         : cmd      :                  : Hud element to examine.
cl_autowepswitch                         : 0        : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful)
cl_backspeed                             : 400      : , "sv", "cheat", "rep" : 
cl_bob                                   : 0        : , "cl"           : 
cl_bobcycle                              : 0        : , "cl"           : 
cl_bobup                                 : 0        : , "cl"           : 
cl_burninggibs                           : 0        : , "cl"           : A burning player that gibs has burning gibs.
cl_chatfilters                           : 63       : , "a", "cl"      : Stores the chat filter settings 
cl_class                                 : 0        : , "a", "user", "cl" : Default class when joining a game
cl_clearhinthistory                      : cmd      :                  : Clear memory of client side hints displayed to the player.
cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift. 
cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second
cl_crosshair_a                           : 255      : , "a", "cl"      : Crosshair opacity(alpha). 0-255
cl_crosshair_b                           : 0        : , "a", "cl"      : Crosshair blueness. 0-255
cl_crosshair_g                           : 250      : , "a", "cl"      : Crosshair greenness. 0-255
cl_crosshair_r                           : 0        : , "a", "cl"      : Crosshair redness. 0-255
cl_customsounds                          : 0        : , "cl"           : Enable customized player sound playback
cl_debug_player_perf                     : 0        :                  : 
cl_debugrumble                           : 0        : , "a", "cl"      : Turn on rumble debugging spew
cl_defaultweapon                         : 0        : , "a", "user", "cl" : Default Spawn Weapon
cl_demoviewoverride                      : 0        : , "cl"           : Override view during demo playback
cl_detail_multiplier                     : 1        : , "cheat", "cl"  : extra details to create
cl_detaildist                            : 1200     :                  : Distance at which detail props are no longer visible
cl_detailfade                            : 400      :                  : Distance across which detail props fade in
cl_disablehtmlmotd                       : 0        : , "a", "cl"      : Disable HTML motds.
cl_downloadfilter                        : 0        : , "a"            : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
cl_draw_airboat_wake                     : 1        : , "cheat", "cl"  : 
cl_drawhud                               : 1        : , "cheat", "cl"  : Enable the rendering of the hud
cl_drawleaf                              : -1       : , "cheat", "cl"  : 
cl_drawmaterial                          : 0        : , "cheat", "cl"  : Draw a particular material over the frame
cl_drawmonitors                          : 1        : , "cl"           : 
cl_drawshadowtexture                     : 0        : , "cheat", "cl"  : 
cl_dump_particle_stats                   : cmd      :                  : dump particle profiling info to particle_profile.csv
cl_ejectbrass                            : 1        :                  : 
cl_ent_absbox                            : cmd      :                  : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox                              : cmd      :                  : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox                              : cmd      :                  : Displays the client's render box for the entity under the crosshair.
cl_entityreport                          : 0        : , "cheat"        : For debugging, draw entity states to console
cl_entityreport_sorted                   : 0        : , "cheat"        : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_exp_test_wpn_offset                   : 0        : , "cl"           : Tests weapon offsets
cl_exp_test_wpn_offset_x                 : 0        : , "cl"           : 
cl_exp_test_wpn_offset_y                 : 0        : , "cl"           : 
cl_exp_test_wpn_offset_z                 : 0        : , "cl"           : 
cl_exp_test_wpn_ori_offset_x             : 0        : , "cl"           : 
cl_exp_test_wpn_ori_offset_y             : 0        : , "cl"           : 
cl_exp_test_wpn_ori_offset_z             : 0        : , "cl"           : 
cl_extrapolate                           : 1        : , "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount                    : 0        : , "cheat", "cl"  : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites                     : 1        : , "cheat", "cl"  : whether to use new detail sprite system
cl_fasttempentcollision                  : 5        : , "cl"           : 
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> 
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> 
cl_first_person_uses_world_model         : 0        : , "a", "cl"      : Causes the third person model to be drawn instead of the view model
cl_flushentitypacket                     : 0        : , "cheat"        : For debugging. Force the engine to flush an entity packet.
cl_forcepreload                          : 0        : , "a"            : Whether we should force preloading.
cl_forwardspeed                          : 400      : , "sv", "cheat", "rep" : 
cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet
cl_hudhint_sound                         : 1        : , "a", "cl"      : Disable hudhint sounds.
cl_idealpitchscale                       : 0        : , "a", "cl"      : 
cl_ignorepackets                         : 0        : , "cheat"        : Force client to ignore packets (for debugging).
cl_interp                                : 0        : , "user", "cl"   : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all                            : 0        : , "cl"           : Disable interpolation list optimizations.
cl_interp_npcs                           : 0        : , "user", "cl"   : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio                          : 2        : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug                     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints   : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_framerate_cutoff          : 45       : , "cl"           : Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation                       : 1        : , "user", "cl"   : Perform server side lag compensation of weapon firing events.
cl_language                              : 0        : , "user"         : Language (from HKCU\Software\Valve\Steam\Language)
cl_legs_origin_shift                     : -18      : , "cheat", "cl"  : Amount in game units to shift the player model relative to the direction the player is facing
cl_leveloverview                         : 0        : , "cheat", "cl"  : 
cl_leveloverviewmarker                   : 0        : , "cheat", "cl"  : 
cl_localnetworkbackdoor                  : 1        :                  : Enable network optimizations for single player games.
cl_logofile                              : 0        : , "a"            : Spraypoint logo decal.
cl_maxrenderable_dist                    : 3000     : , "cheat", "cl"  : Max distance from the camera at which things will be rendered
cl_meathook_neck_pivot_ingame_fwd        : 3        : , "cl"           : 
cl_meathook_neck_pivot_ingame_up         : 7        : , "cl"           : 
cl_mouseenable                           : 1        : , "cl"           : 
cl_mouselook                             : 1        : , "a", "cl"      : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_new_impact_effects                    : 1        : , "a", "user", "cl" : 
cl_npc_speedmod_intime                   : 0        : , "a", "cl"      : 
cl_npc_speedmod_outtime                  : 1        : , "a", "cl"      : 
cl_observercrosshair                     : 1        : , "a", "cl"      : 
cl_overdraw_test                         : 0        : , "cheat", "numeric", "cl" : 
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode                   : 1        : , "cl"           : 
cl_particle_retire_cost                  : 0        : , "cheat", "cl"  : 
cl_particle_show_bbox                    : 0        : , "cheat", "cl"  : 
cl_particle_show_bbox_cost               : 0        : , "cheat", "cl"  : Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start                  : cmd      :                  : Start or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stop                   : cmd      :                  : Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count          : 0        : , "cl"           : Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer            : 2        : , "cheat", "cl"  : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_pclass                                : 0        : , "cheat", "cl"  : Dump entity by prediction classname.
cl_pdump                                 : -1       : , "cheat", "cl"  : Dump info about this entity to screen.
cl_phys_props_enable                     : 1        : , "cl"           : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max                        : 300      : , "cl"           : Maximum clientside physic props
cl_phys_props_respawndist                : 1500     : , "cl"           : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate                : 60       : , "cl"           : Time, in seconds, between clientside prop respawns.
cl_phys_timescale                        : 1        : , "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown                             : 89       : , "cheat", "cl"  : 
cl_pitchspeed                            : 225      : , "cl"           : Client pitch speed.
cl_pitchup                               : 89       : , "cheat", "cl"  : 
cl_playback_screenshots                  : 0        :                  : Allows the client to playback screenshot and jpeg commands in demos.
cl_player_shadows                        : 1        : , "cheat", "cl"  : Enable player shadows
cl_playermodel                           : 0        : , "a", "user", "server_can_execute", "cl" : Default Player Model
cl_playerspraydisable                    : 0        : , "a", "cl"      : Disable player sprays.
cl_precacheinfo                          : cmd      :                  : Show precache info (client).
cl_pred_optimize                         : 2        : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
cl_predict                               : 1        : , "user", "cl"   : Perform client side prediction.
cl_predictionlist                        : 0        : , "cheat", "cl"  : Show which entities are predicting 
cl_predictweapons                        : 1        : , "user", "cl"   : Perform client side prediction of weapon effects.
cl_ragdoll_collide                       : 0        : , "cl"           : 
cl_removedecals                          : cmd      :                  : Remove the decals from the entity under the crosshair.
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
cl_righthand                             : 1        : , "a", "user", "cl" : Use right-handed view models.
cl_rumblescale                           : 1        : , "a", "cl"      : Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname                        : 0        :                  : Custom Screenshot name
cl_SetupAllBones                         : 0        : , "cl"           : 
cl_shadowtextureoverlaysize              : 256      : , "cheat", "cl"  : 
cl_show_connectionless_packet_warnings   : 0        :                  : Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems             : 0        : , "cl"           : Display the number of active particle systems.
cl_show_splashes                         : 1        : , "cl"           : 
cl_showbattery                           : 0        : , "cl"           : Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts                     : 0        : , "cl"           : Show which entities are having their bones setup each frame.
cl_showdemooverlay                       : 0        :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents                              : cmd      :                  : Dump entity list to console.
cl_showerror                             : 0        : , "cl"           : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents                            : 0        : , "cheat"        : Print event firing info in the console
cl_showfps                               : 0        : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp                              : 1        : , "a", "user", "cl" : Set to 0 to not show on-screen help
cl_showpausedimage                       : 1        : , "cl"           : Show the 'Paused' image when game is paused.
cl_showpluginmessages                    : 1        : , "a"            : Allow plugins to display messages to you
cl_showpos                               : 0        : , "cl"           : Draw current position at top of screen
cl_ShowSunVectors                        : 0        : , "cl"           : 
cl_showtextmsg                           : 1        : , "cl"           : Enable/disable text messages printing on the screen.
cl_sidespeed                             : 400      : , "sv", "cheat", "rep" : 
cl_smooth                                : 1        : , "cl"           : Smooth view/eye origin after prediction errors
cl_smoothtime                            : 0        : , "cl"           : Smooth client's view after prediction error over this many seconds
cl_software_cursor                       : 0        : , "a", "cl"      : Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (client only)
cl_soundfile                             : 0        : , "a"            : Jingle sound file.
cl_soundscape_flush                      : cmd      :                  : Flushes the client side soundscapes
cl_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
cl_spec_mode                             : 6        : , "a", "user", "server_can_execute", "cl" : spectator mode
cl_spewscriptintro                       : 0        : , "sv"           : 
cl_sporeclipdistance                     : 512      : , "cheat", "cl"  : 
cl_starfield_diameter                    : 128      : , "cl"           : 
cl_starfield_distance                    : 256      : , "cl"           : 
cl_sun_decay_rate                        : 0        : , "cheat", "cl"  : 
cl_team                                  : 0        : , "a", "user", "cl" : Default team when joining a game
cl_threaded_bone_setup                   : 0        : , "cl"           : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system           : 0        : , "cl"           : 
cl_timeout                               : 30       : , "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate                            : 20       : , "a", "user"    : Number of packets per second of updates you are requesting from the server
cl_upspeed                               : 320      : , "sv", "cheat", "rep" : 
cl_view                                  : cmd      :                  : Set the view entity index.
cl_voice_filter                          : 0        :                  : Filter voice by name substring
cl_winddir                               : 0        : , "cheat", "cl"  : Weather effects wind direction angle
cl_windspeed                             : 0        : , "cheat", "cl"  : Weather effects wind speed scalar
cl_wpn_sway_interp                       : 0        : , "cl"           : 
cl_wpn_sway_scale                        : 1        : , "cheat", "cl"  : 
cl_yawspeed                              : 210      : , "cl"           : Client yaw speed.
clear                                    : cmd      :                  : Clear all console output.
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
closecaption                             : 0        : , "a", "user"    : Enable close captioning.
cmd                                      : cmd      :                  : Forward command to server.
collision_shake_amp                      : 0        : , "sv"           : 
collision_shake_freq                     : 0        : , "sv"           : 
collision_shake_time                     : 0        : , "sv"           : 
collision_test                           : cmd      :                  : Tests collision system
colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.
combine_guard_spawn_health               : 1        : , "sv"           : 
combine_spawn_health                     : 1        : , "sv"           : 
commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.
commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging              : cmd      :                  : 
commentary_finishnode                    : cmd      :                  : 
commentary_firstrun                      : 0        : , "a", "cl"      : 
commentary_showmodelviewer               : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun                  : cmd      :                  : 
con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).
con_enable                               : 1        : , "a"            : Allows the console to be activated.
con_filter_enable                        : 0        :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text                          : 0        :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out                      : 0        :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile                              : 0        :                  : Console output gets written to this file
con_notifytime                           : 8        :                  : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.
con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
con_trace                                : 0        :                  : Print console text to low level printout.
condump                                  : cmd      :                  : dump the text currently in the console to condumpXX.log
connect                                  : cmd      :                  : Connect to specified server.
contimes                                 : 8        :                  : Number of console lines to overlay for debugging.
coop                                     : 0        : , "nf"           : Cooperative play.
create_flashlight                        : cmd      :                  : 
CreateHairball                           : cmd      :                  : 
creditsdone                              : cmd      :                  : 
crosshair                                : 1        : , "a", "cl"      : 
curve_bias                               : 0        : , "sv"           : 
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
--------------
--------------
datacachesize                            : 256      :                  : Size in MB.
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
deathmatch                               : 1        : , "nf"           : Running a deathmatch server.
debug_materialmodifycontrol              : 0        : , "sv"           : 
debug_materialmodifycontrol_client       : 0        : , "cl"           : 
debug_physimpact                         : 0        : , "sv"           : 
debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity
debugsystemui                            : cmd      :                  : Show/hide the debug system UI.
decalfrequency                           : 10       : , "sv", "nf"     : 
default_fov                              : 90       : , "cheat", "cl"  : 
delete_motdcheck                         : cmd      :                  : 
demo_avellimit                           : 2000     :                  : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug                               : 0        :                  : Demo debug info.
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
demo_fastforwardramptime                 : 5        :                  : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed               : 2        :                  : Go this fast when starting to hold FF button.
demo_fov_override                        : 0        : , "norecord", "cl" : If nonzero, this value will be used to override FOV during demo playback.
demo_gototick                            : cmd      :                  : Skips to a tick in demo.
demo_interplimit                         : 4000     :                  : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview                     : 1        :                  : Do view interpolation during dem playback.
demo_legacy_rollback                     : 1        :                  : Use legacy view interpolation rollback amount in demo playback.
demo_pause                               : cmd      :                  : Pauses demo playback.
demo_pauseatservertick                   : 0        :                  : Pauses demo playback at server tick
demo_quitafterplayback                   : 0        :                  : Quits game after demo playback.
demo_recordcommands                      : 1        : , "cheat"        : Record commands typed at console into .dem files.
demo_resume                              : cmd      :                  : Resumes demo playback.
demo_setendtick                          : cmd      :                  : Sets end demo playback tick. Set to 0 to disable.
demo_timescale                           : cmd      :                  : Sets demo replay speed.
demo_togglepause                         : cmd      :                  : Toggles demo playback.
demolist                                 : cmd      :                  : Print demo sequence list.
demos                                    : cmd      :                  : Demo demo file sequence.
demoui                                   : cmd      :                  : Show/hide the demo player UI.
demoui2                                  : cmd      :                  : Show/hide the advanced demo player UI (demoui2).
developer                                : 0        :                  : Set developer message level
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot                      : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences                              : cmd      :                  : Show all convars which are not at their default values.
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  : 
dispcoll_drawplane                       : 0        : , "sv"           : 
displaysoundlist                         : 0        : , "sv"           : 
dlight_debug                             : cmd      :                  : Creates a dlight in front of the player
dog_debug                                : 0        : , "sv"           : 
dog_max_wait_time                        : 7        : , "sv"           : 
download_debug                           : 0        : , "norecord"     : 
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dropprimary                              : cmd      :                  : dropprimary: Drops the primary weapon of the player.
dsp_automatic                            : 60       : , "demo"         : 
dsp_db_min                               : 80       : , "demo"         : 
dsp_db_mixdrop                           : 0        : , "demo"         : 
dsp_dist_max                             : 1440     : , "cheat", "demo" : 
dsp_dist_min                             : 0        : , "cheat", "demo" : 
dsp_enhance_stereo                       : 0        : , "a"            : 
dsp_facingaway                           : 0        : , "demo"         : 
dsp_mix_max                              : 0        : , "demo"         : 
dsp_mix_min                              : 0        : , "demo"         : 
dsp_off                                  : 0        : , "cheat"        : 
dsp_player                               : 0        : , "demo", "server_can_execute" : 
dsp_reload                               : cmd      :                  : 
dsp_room                                 : 1        : , "demo"         : 
dsp_slow_cpu                             : 0        : , "a", "demo"    : 
dsp_spatial                              : 40       : , "demo"         : 
dsp_speaker                              : 50       : , "demo"         : 
dsp_vol_2ch                              : 1        : , "demo"         : 
dsp_vol_4ch                              : 0        : , "demo"         : 
dsp_vol_5ch                              : 0        : , "demo"         : 
dsp_volume                               : 1        : , "a", "demo"    : 
dsp_water                                : 14       : , "demo"         : 
dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                  : Watch the named variable.
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dump_panels                              : cmd      :                  : Dump Panel Tree
dump_x360_cfg                            : cmd      :                  : Dump X360 config files to disk
dump_x360_saves                          : cmd      :                  : Dump X360 save games to disk
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
dumplongticks                            : cmd      :                  : Enables generating minidumps on long ticks.
dumpsavedir                              : cmd      :                  : List the contents of the save directory in memory
dumpstringtables                         : cmd      :                  : Print string tables to console.
dxa_nullrefresh_capslock                 : 0        :                  : 
dyn_throw                                : cmd      :                  : 
--------------
echo                                     : cmd      :                  : Echo text to console.
editdemo                                 : cmd      :                  : Edit a recorded demo file (.dem ).
editor_toggle                            : cmd      :                  : Disables the simulation and returns focus to the editor
enable_debug_overlays                    : 1        : , "sv", "cheat"  : Enable rendering of debug overlays
endmovie                                 : cmd      :                  : Stop recording movie frames.
engine_no_focus_sleep                    : 50       : , "a"            : 
english                                  : 1        : , "user", "cl"   : If set to 1, running the english language set of assets.
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.  Additional parameters can be passed in in the form: ent_creat
ent_debugkeys                            : 0        : , "sv"           : 
ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name> 
ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay] 
ent_info                                 : cmd      :                  : Usage:    ent_info <class name> 
ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1> <v
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
ent_name                                 : cmd      :                  : 
ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} 
ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
envmap                                   : cmd      :                  : 
equipmenu                                : cmd      :                  : Opens a menu for equipment selection
escape                                   : cmd      :                  : Escape key pressed.
exec                                     : cmd      :                  : Execute script file.
exit                                     : cmd      :                  : Exit the engine.
explode                                  : cmd      :                  : Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
--------------
-
fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume                           : 0        :                  : 
filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
filesystem_max_stdio_read                : 16       :                  : 
filesystem_native                        : 1        :                  : Use native FS or STDIO
filesystem_report_buffered_io            : 0        :                  : 
filesystem_unbuffered_io                 : 1        :                  : 
find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index> 
findflags                                : cmd      :                  : Find concommands by flags.
fire_absorbrate                          : 3        : , "sv"           : 
fire_dmgbase                             : 1        : , "sv"           : 
fire_dmginterval                         : 1        : , "sv"           : 
fire_dmgscale                            : 0        : , "sv"           : 
fire_extabsorb                           : 5        : , "sv"           : 
fire_extscale                            : 12       : , "sv"           : 
fire_growthrate                          : 1        : , "sv"           : 
fire_heatscale                           : 1        : , "sv"           : 
fire_incomingheatscale                   : 0        : , "sv"           : 
fire_maxabsorb                           : 50       : , "sv"           : 
firetarget                               : cmd      :                  : 
firstperson                              : cmd      :                  : Switch to firstperson camera.
fish_debug                               : 0        : , "cheat", "cl"  : Show debug info for fish
fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                          : 0        : , "sv"           : 
flex_looktime                            : 5        : , "sv"           : 
flex_maxawaytime                         : 1        : , "sv"           : 
flex_maxplayertime                       : 7        : , "sv"           : 
flex_minawaytime                         : 0        : , "sv"           : 
flex_minplayertime                       : 5        : , "sv"           : 
flex_rules                               : 1        : , "cl"           : Allow flex animation rules to run.
flex_smooth                              : 1        : , "cl"           : Applies smoothing/decay curve to flex animation controller changes.
flex_talk                                : 0        : , "sv"           : 
flush                                    : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fof_autoreload                           : 1        : , "a", "user", "cl" : Controls gun automatic reloading
fof_blood_allowed                        : 1        : , "a", "user", "cl" : Allows blood splatter effects
fof_bodyawareness                        : 1        : , "a", "user", "cl" : Controls self body awareness -see your own body- (on/off). When disabled, player can't kick
fof_bot_debug                            : 0        : , "sv"           : 
fof_bot_forceweapon                      : 0        : , "sv"           : Only accepts weapon indexes, not names
fof_bot_scriptname                       : 0        : , "sv"           : sets the name of the bot script file to load, must end in .txt
fof_bot_skill                            : 6        : , "sv"           : 
fof_bot_stop                             : 0        : , "sv"           : 
fof_ch_drawdot                           : 1        : , "a", "cl"      : Draws crosshair's central dot
fof_ch_scalesize                         : 10       : , "a", "cl"      : Sets the crosshair scale
fof_ch_thickness                         : 1        : , "a", "cl"      : Sets the crosshair thickness
fof_cl_version                           : 7        : , "a", "user", "cl" : 
fof_crosshair_ff                         : 1        : , "a", "cl"      : Shows the friendly fire warning crosshair
fof_enemyawareness                       : 1        : , "a", "user", "cl" : Controls Enemy Awareness system client side (on/off)
fof_firequality                          : 1        : , "a", "user", "cl" : Diverse fire based particle effects quality. 0 = min, 1 = normal, 2 = max
fof_glow_allowed                         : 1        : , "a", "user", "cl" : Allows glow outlining effects
fof_health_numericonly                   : 0        : , "a", "cl"      : Health meter only uses numbers
fof_loadout_filename                     : 0        : , "a", "cl"      : Stores loadout file name
fof_motd_crash                           : 0        : , "a", "cl"      : 
fof_mutelist                             : cmd      :                  : 
fof_notoriety_show                       : 1        : , "a", "user", "cl" : Show notoriety meter, 0 disables it, 1 shows all elements, 2 show only notoriety feed, 3 show only killstreak, 4 show feed + ks
fof_npc_horsekickdamage                  : 100      : , "sv"           : Horse kick damage
fof_npc_horsekickforce                   : 500      : , "sv"           : Horse kick force applied to player
fof_play_taunts                          : 1        : , "a", "user", "cl" : Play other player taunts/voice commands
fof_pp_allowed                           : 1        : , "a", "user", "cl" : Allows post process effects
fof_show_hitinfo                         : 6        : , "a", "user", "cl" : Displays damage done each attack during defined seconds
fof_smoke                                : 3        : , "a", "user", "cl" : Amount of weapon smoke
fof_sv_bot_dynamicjoin                   : 1        : , "sv"           : 
fof_sv_bot_slotpct                       : 0        : , "sv"           : 
fof_sv_capture_notoriety                 : 25       : , "sv"           : 
fof_sv_currentmode                       : 1        : , "sv", "rep"    : 
fof_sv_disable_killstreak                : 0        : , "sv", "rep"    : 
fof_sv_dm_timer_ends_map                 : 1        : , "sv"           : 
fof_sv_dynamite_shot                     : 1        : , "sv"           : 
fof_sv_fly                               : 0        : , "sv", "nf", "rep" : 
fof_sv_force_spect                       : 0        : , "sv"           : 
fof_sv_item_respawn_time                 : 60       : , "sv", "nf"     : 
fof_sv_mapcycle_dm                       : 0        : , "sv"           : 
fof_sv_mapcycle_tp                       : 0        : , "sv"           : 
fof_sv_mapdistance_mult                  : 1        : , "sv"           : 
fof_sv_maxidle_secs                      : 45       : , "sv"           : 
fof_sv_maxteams                          : 4        : , "sv", "rep"    : 
fof_sv_obj_outoftimewinner               : 0        : , "sv"           : 
fof_sv_obj_roundtime                     : 0        : , "sv"           : Round lenght in seconds
fof_sv_obj_warmuptime                    : 25       : , "sv"           : Warm up lenght
fof_sv_pickup_maxweight                  : 120      : , "sv"           : Maximum wieght player can carry
fof_sv_pricemult_dynamite                : 1        : , "sv", "nf", "rep" : 
fof_sv_pricemult_sharps                  : 1        : , "sv", "nf", "rep" : 
fof_sv_recoilamount                      : 0        : , "sv", "nf", "rep" : Recoil amount for handguns
fof_sv_scrambleteams                     : 1        : , "sv"           : 
fof_sv_scrambleteams_maxkillratio        : 0        : , "sv"           : Teams get scrambled when total team kills exceed this ratio
fof_sv_speedpenalty                      : 0        : , "sv", "nf", "rep" : 
fof_sv_teambalance_allowed               : 1        : , "sv"           : 
fof_sv_viewspring                        : 25       : , "sv", "nf", "rep" : View recover speed after viewpunch
fof_sv_wcrate_regentime                  : 100      : , "sv"           : 
fof_sv_wcrate_regentime_max              : 0        : , "sv"           : 
fof_sv_wcrate_regentime_min              : 1        : , "sv"           : 
fof_sv_weapon_drop                       : 0        : , "sv", "nf", "rep" : Teamplay cvar, set 0 for normal drops (as in DM), 1 all weapons drop, 2 all weapons drop with weapon aging, 3 no weapons drop
fof_sv_weaponmenu                        : 1        : , "sv", "rep"    : 
fof_timer_show                           : 1        : , "a", "user", "cl" : 
fog_color                                : -1       : , "cheat", "cl"  : 
fog_colorskybox                          : -1       : , "cheat", "cl"  : 
fog_enable                               : 1        : , "cheat", "cl"  : 
fog_enable_water_fog                     : 1        : , "cheat"        : 
fog_enableskybox                         : 1        : , "cheat", "cl"  : 
fog_end                                  : -1       : , "cheat", "cl"  : 
fog_endskybox                            : -1       : , "cheat", "cl"  : 
fog_maxdensity                           : -1       : , "cheat", "cl"  : 
fog_maxdensityskybox                     : -1       : , "cheat", "cl"  : 
fog_override                             : 0        : , "cheat", "cl"  : 
fog_start                                : -1       : , "cheat", "cl"  : 
fog_startskybox                          : -1       : , "cheat", "cl"  : 
fogui                                    : cmd      :                  : Show/hide fog control UI.
force_centerview                         : cmd      :                  : 
fov                                      : cmd      :                  : Change players FOV
fov_desired                              : 90       : , "a", "user", "cl" : Sets the base field-of-view.
fps_max                                  : 300      :                  : Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug                     : 0        : , "sv"           : 
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during load
fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces                    : 15       : , "a", "sv", "rep" : 
func_break_reduction_factor              : 0        : , "sv"           : 
func_breakdmg_bullet                     : 0        : , "sv"           : 
func_breakdmg_club                       : 1        : , "sv"           : 
func_breakdmg_explosive                  : 1        : , "sv"           : 
--------------
g15_dumpplayer                           : cmd      :                  : Spew player data.
g15_reload                               : cmd      :                  : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec                          : 250      : , "a", "cl"      : Logitech G-15 Keyboard update interval.
g_ai_citizen_show_enemy                  : 0        : , "sv"           : 
g_antlion_cascade_push                   : 1        : , "a", "sv"      : 
g_antlion_maxgibs                        : 16       : , "a", "cl"      : 
g_debug_angularsensor                    : 0        : , "sv", "cheat"  : 
g_debug_antlion                          : 0        : , "sv"           : 
g_debug_antlion_worker                   : 0        : , "sv"           : 
g_debug_antlionguard                     : 0        : , "sv"           : 
g_debug_antlionmaker                     : 0        : , "sv", "cheat"  : 
g_debug_basehelicopter                   : 0        : , "sv", "cheat"  : 
g_debug_basescanner                      : 0        : , "sv", "cheat"  : 
g_debug_combine_camera                   : 0        : , "sv"           : 
g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
g_debug_cscanner                         : 0        : , "sv"           : 
g_debug_doors                            : 0        : , "sv"           : 
g_debug_dropship                         : 0        : , "sv"           : 
g_debug_dynamicresupplies                : 0        : , "sv"           : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship                          : 0        : , "sv", "cheat"  : 
g_debug_headcrab                         : 0        : , "sv", "cheat"  : 
g_debug_npc_vehicle_roles                : 0        : , "sv"           : 
g_debug_physcannon                       : 0        : , "sv", "cheat", "rep" : 
g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" : 
g_debug_ragdoll_visualize                : 0        : , "cheat", "cl"  : 
g_debug_trackpather                      : 0        : , "sv", "cheat"  : 
g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities 
g_debug_turret                           : 0        : , "sv"           : 
g_debug_turret_ceiling                   : 0        : , "sv"           : 
g_debug_vehiclebase                      : 0        : , "sv", "cheat"  : 
g_debug_vehicledriver                    : 0        : , "sv", "cheat"  : 
g_debug_vehicleexit                      : 0        : , "sv", "cheat"  : 
g_debug_vehiclesound                     : 0        : , "sv", "cheat"  : 
g_debug_vortigaunt_aim                   : 0        : , "sv"           : 
g_helicopter_bomb_danger_radius          : 120      : , "sv"           : 
g_helicopter_bullrush_bomb_enemy_distance : 0        : , "sv"           : 
g_helicopter_bullrush_bomb_speed         : 850      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time          : 10       : , "sv"           : 
g_helicopter_bullrush_distance           : 5000     : , "sv"           : 
g_helicopter_bullrush_mega_bomb_health   : 0        : , "sv"           : Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height       : 650      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime                  : 2        : , "sv"           : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime                    : 3        : , "sv"           : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist               : 2500     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_Language                               : 0        : , "sv", "rep"    : 
g_ragdoll_fadespeed                      : 600      : , "cl"           : 
g_ragdoll_important_maxcount             : 2        : , "sv", "rep"    : 
g_ragdoll_lvfadespeed                    : 100      : , "cl"           : 
g_ragdoll_maxcount                       : 8        : , "sv", "rep"    : 
g_test_new_antlion_jump                  : 1        : , "a", "sv"      : 
gamemenucommand                          : cmd      :                  : Issue game menu command.
gameui_activate                          : cmd      :                  : Shows the game UI
gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI
gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI
gameui_hide                              : cmd      :                  : Hides the game UI
gameui_hide_dialog                       : cmd      :                  : asdf
gameui_preventescape                     : cmd      :                  : Escape key doesn't hide game UI
gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI
gameui_show_dialog                       : cmd      :                  : Show an arbitrary Dialog.
gameui_xbox                              : 0        :                  : 
getpos                                   : cmd      :                  : dump position and angles to the console
give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon.. 
gl_amd_occlusion_workaround              : 1        :                  : 
gl_batch_vis                             : 0        :                  : 
gl_blit_halfx                            : 0        :                  : 
gl_blit_halfy                            : 0        :                  : 
gl_blitmode                              : 1        :                  : 
gl_bufmode                               : 1        :                  : 
gl_can_query_fast                        : 1        :                  : 
gl_can_resolve_flipped                   : 0        :                  : 
gl_cannot_resolve_flipped                : 0        :                  : 
gl_clear                                 : 0        : , "cl"           : 
gl_clear_randomcolor                     : 0        : , "cheat", "cl"  : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
gl_debug_output                          : 1        :                  : 
gl_disable_forced_vsync                  : 0        :                  : 
gl_dump_stats                            : cmd      :                  : 
gl_enabletexsubimage                     : 1        :                  : 
gl_finish                                : 0        :                  : 
gl_flushpaircache                        : 0        :                  : 
gl_magnify_resolve_mode                  : 2        :                  : 
gl_minify_resolve_mode                   : 1        :                  : 
gl_minimize_all_tex                      : 1        :                  : 
gl_minimize_rt_tex                       : 0        :                  : 
gl_minimize_tex_log                      : 0        :                  : 
gl_mtglflush_at_tof                      : 0        :                  : 
gl_nullqueries                           : 0        :                  : 
gl_paircache_rows_lg2                    : 10       :                  : 
gl_paircache_ways_lg2                    : 5        :                  : 
gl_paircachestats                        : 0        :                  : 
gl_radar7954721_workaround_all           : 0        :                  : 
gl_radar7954721_workaround_maskval       : 0        :                  : 
gl_radar7954721_workaround_mixed         : 1        :                  : 
gl_rt_forcergba                          : 1        :                  : 
gl_shaderpair_cachelog                   : 0        :                  : 
gl_singlecontext                         : 1        :                  : 
gl_swapdebug                             : 0        :                  : 
gl_swapinterval                          : 0        :                  : 
gl_swaplimit                             : 0        :                  : 
gl_swaplimit_mt                          : 3        :                  : 
gl_swaptear                              : 1        :                  : 
gl_telemetry_gpu                         : 0        :                  : 
gl_telemetry_gpu_pipeline_flushing       : 0        :                  : 
gl_texclientstorage                      : 1        :                  : 
gl_texlayoutstats                        : 0        :                  : 
gl_texmsaalog                            : 0        :                  : 
glm_literefresh_capslock                 : 0        :                  : 
glm_nullrefresh_capslock                 : 0        :                  : 
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable               : 1        : , "a", "cl"      : Enable entity outline glow effects.
glow_outline_width                       : 10       : , "cheat", "cl"  : Width of glow outline effect in screen space.
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
grab_window                              : cmd      :                  : grab/ungrab window.
groundlist                               : cmd      :                  : Display ground entity list <index>
--------------
hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_airboat_gun_mag                      : 3        : , "sv"           : 
hap_turret_mag                           : 5        : , "sv"           : 
heartbeat                                : cmd      :                  : Force heartbeat of master servers
help                                     : cmd      :                  : Find help about a convar/concommand.
hideconsole                              : cmd      :                  : Hide the console.
hidehud                                  : 0        : , "cheat", "cl"  : 
hidepanel                                : cmd      :                  : Hides a viewport panel <name>
hl2_darkness_flashlight_factor           : 1        : , "sv"           : 
hl2_episodic                             : 0        : , "sv", "rep"    : 
hl2_normspeed                            : 190      : , "sv"           : 
hl2_sprintspeed                          : 320      : , "sv"           : 
hl2_walkspeed                            : 150      : , "sv"           : 
host_flush_threshold                     : 20       :                  : Memory threshold below which the host should flush caches between server instances
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_profile                             : 0        :                  : 
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds 
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general system running times.
host_thread_mode                         : 0        :                  : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report                        : cmd      :                  : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms                       : 0        :                  : Use CPU busy-loop for improved timer precision (dedicated only)
host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).
hostip                                   : 919077120.000 :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27015    :                  : Host game server port
hud_airboathint_numentries               : 10       : , "sv"           : 
hud_autoaim_method                       : 1        : , "cl"           : 
hud_autoaim_scale_icon                   : 0        : , "cl"           : 
hud_autoreloadscript                     : 0        : , "cl"           : Automatically reloads the animation script each time one is ran
hud_centerid                             : 1        : , "cl"           : 
hud_deathnotice_time                     : 6        : , "cl"           : 
hud_draw_active_reticle                  : 0        : , "cl"           : 
hud_draw_fixed_reticle                   : 0        : , "a", "cl"      : 
hud_drawhistory_time                     : 5        : , "cl"           : 
hud_fastswitch                           : 1        : , "a", "cl"      : 
hud_freezecamhide                        : 0        : , "a", "cl"      : Hide the HUD during freeze-cam
hud_magnetism                            : 0        : , "cl"           : 
hud_quickinfo                            : 1        : , "a", "cl"      : 
hud_reloadscheme                         : cmd      :                  : Reloads hud layout and animation scripts.
hud_reticle_alpha_speed                  : 700      : , "cl"           : 
hud_reticle_maxalpha                     : 255      : , "cl"           : 
hud_reticle_minalpha                     : 125      : , "cl"           : 
hud_reticle_scale                        : 1        : , "cl"           : 
hud_saytext_time                         : 12       : , "cl"           : 
hud_showemptyweaponslots                 : 0        : , "a", "cl"      : Shows slots for missing weapons when recieving weapons out of order
hud_showtargetid                         : 1        : , "cl"           : 
hud_takesshots                           : 0        : , "a", "cl"      : Auto-save a scoreboard screenshot at the end of a map.
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
--------------
impulse                                  : cmd      :                  : 
in_usekeyboardsampletime                 : 1        : , "cl"           : Use keyboard sample time smoothing.
incrementvar                             : cmd      :                  : Increment specified convar value.
invnext                                  : cmd      :                  : 
invprev                                  : cmd      :                  : 
ip                                       : 0        :                  : Overrides IP for multihomed hosts
--------------
joy_accel_filter                         : 0        : , "cl"           : 
joy_accelmax                             : 1        : , "a", "cl"      : 
joy_accelscale                           : 0        : , "a", "cl"      : 
joy_active                               : -1       :                  : Which of the connected joysticks / gamepads to use (-1 means first found)
joy_advanced                             : 1        : , "a", "cl"      : 
joy_advaxisr                             : 1        : , "a", "cl"      : 
joy_advaxisu                             : 3        : , "a", "cl"      : 
joy_advaxisv                             : 0        : , "a", "cl"      : 
joy_advaxisx                             : 4        : , "a", "cl"      : 
joy_advaxisy                             : 2        : , "a", "cl"      : 
joy_advaxisz                             : 0        : , "a", "cl"      : 
joy_autoaimdampen                        : 0        : , "a", "cl"      : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange                   : 0        : , "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off
joy_autosprint                           : 0        : , "cl"           : Automatically sprint when moving with an analog joystick
joy_axis_deadzone                        : 0        : , "a"            : Dead zone near the zero point to not report movement.
joy_axisbutton_threshold                 : 0        : , "a"            : Analog axis range before a button press is registered.
joy_diagonalpov                          : 0        : , "a", "cl"      : POV manipulator operates on diagonal axes, too.
joy_display_input                        : 0        : , "a", "cl"      : 
joy_forwardsensitivity                   : -1       : , "a", "cl"      : 
joy_forwardthreshold                     : 0        : , "a", "cl"      : 
joy_gamecontroller_config                : 0        : , "a"            : Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
joy_inverty                              : 0        : , "a", "cl"      : Whether to invert the Y axis of the joystick for looking.
joy_inverty_default                      : 0        : , "cl"           : 
joy_lowend                               : 1        : , "a", "cl"      : 
joy_lowmap                               : 1        : , "a", "cl"      : 
joy_movement_stick                       : 0        : , "a", "cl"      : Which stick controls movement (0 is left stick)
joy_movement_stick_default               : 0        : , "cl"           : 
joy_name                                 : 0        : , "a", "cl"      : 
joy_pegged                               : 0        : , "cl"           : 
joy_pitchsensitivity                     : 1        : , "a", "cl"      : 
joy_pitchsensitivity_default             : -1       : , "cl"           : 
joy_pitchthreshold                       : 0        : , "a", "cl"      : 
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle                : 6        : , "cl"           : 
joy_sidesensitivity                      : 1        : , "a", "cl"      : 
joy_sidethreshold                        : 0        : , "a", "cl"      : 
joy_vehicle_turn_lowend                  : 0        : , "cl"           : 
joy_vehicle_turn_lowmap                  : 0        : , "cl"           : 
joy_virtual_peg                          : 0        : , "cl"           : 
joy_wingmanwarrior_turnhack              : 0        : , "a", "cl"      : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded               : 0        : , "a", "cl"      : If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found                    : 0        :                  : Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity                       : -1       : , "a", "cl"      : 
joy_yawsensitivity_default               : -1       : , "cl"           : 
joy_yawthreshold                         : 0        : , "a", "cl"      : 
joyadvancedupdate                        : cmd      :                  : 
joystick                                 : 0        : , "a", "cl"      : 
jpeg                                     : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
--------------
kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
key_updatelayout                         : cmd      :                  : Updates game keyboard layout to current windows keyboard setting.
kick                                     : cmd      :                  : Kick a player by name.
kickall                                  : cmd      :                  : Kicks everybody connected with a message.
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kill                                     : cmd      :                  : Kills the player with generic damage
killserver                               : cmd      :                  : Shutdown the server.
killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
--------------
lastinv                                  : cmd      :                  : 
light_crosshair                          : cmd      :                  : Show texture color at crosshair
lightcache_maxmiss                       : 2        : , "cheat"        : 
lightprobe                               : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile                                 : cmd      :                  : Parses map leak data from .lin file
listdemo                                 : cmd      :                  : List demo file contents.
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listissues                               : cmd      :                  : List all the issues that can be voted on.
listmodels                               : cmd      :                  : List loaded models.
listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
load                                     : cmd      :                  : Load a saved game.
loadcommentary                           : cmd      :                  : 
loader_dump_table                        : cmd      :                  : 
loader_spew_info                         : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All 
loader_spew_info_ex                      : 0        :                  : (internal)
lod_TransitionDist                       : 800      : , "cl"           : 
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
log_verbose_enable                       : 0        : , "sv"           : Set to 1 to enable verbose server log on the server.
log_verbose_interval                     : 3        : , "sv"           : Determines the interval (in seconds) for the verbose server log.
logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
lookspring                               : 0        : , "a", "cl"      : 
lookstrafe                               : 0        : , "a", "cl"      : 
lservercfgfile                           : 0        : , "sv"           : 
--------------
m_customaccel                            : 3        : , "a", "cl"      : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, 
m_customaccel_exponent                   : 1        : , "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit
m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value.
m_filter                                 : 0        : , "a", "cl"      : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward                                : 1        : , "a", "cl"      : Mouse forward factor.
m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2                            : 0        : , "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed                             : 1        : , "a", "cl"      : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch                                  : 0        : , "a", "cl"      : Mouse pitch factor.
m_rawinput                               : 1        : , "a", "cl"      : Use Raw Input for mouse input.
m_side                                   : 0        : , "a", "cl"      : Mouse side factor.
m_yaw                                    : 0        : , "a", "cl"      : Mouse yaw factor.
map                                      : cmd      :                  : Start playing on specified map.
map_background                           : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_edit                                 : cmd      :                  : 
map_noareas                              : 0        :                  : Disable area to area connection testing.
map_start_time                           : 1        : , "sv", "numeric", "rep" : 
mapcyclefile                             : 0        : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers 
maps                                     : cmd      :                  : Displays list of maps.
mat_aaquality                            : 0        :                  : 
mat_accelerate_adjust_exposure_down      : 3        : , "cheat"        : 
mat_alphacoverage                        : 1        :                  : 
mat_antialias                            : 0        :                  : 
mat_autoexposure_max                     : 2        : , "cl"           : 
mat_autoexposure_min                     : 0        : , "cl"           : 
mat_autoload_glshaders                   : 1        :                  : 
mat_autosave_glshaders                   : 1        :                  : 
mat_bloom_scalefactor_scalar             : 1        : , "cl"           : 
mat_bloomamount_rate                     : 0        : , "cheat", "cl"  : 
mat_bloomscale                           : 1        : , "cl"           : 
mat_bufferprimitives                     : 0        :                  : 
mat_bumpbasis                            : 0        : , "cheat"        : 
mat_bumpmap                              : 1        :                  : 
mat_camerarendertargetoverlaysize        : 256      : , "cheat", "cl"  : 
mat_clipz                                : 1        : , "cl"           : 
mat_colcorrection_disableentities        : 0        :                  : Disable map color-correction entities
mat_color_projection                     : 0        : , "a"            : 
mat_colorcorrection                      : 1        :                  : 
mat_compressedtextures                   : 1        :                  : 
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_crosshair                            : cmd      :                  : Display the name of the material under the crosshair
mat_crosshair_edit                       : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer                   : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial              : cmd      :                  : print the material under the crosshair
mat_crosshair_reloadmaterial             : cmd      :                  : reload the material under the crosshair
mat_debug_autoexposure                   : 0        : , "cheat", "cl"  : 
mat_debug_bloom                          : 0        : , "cheat", "cl"  : 
mat_debug_postprocessing_effects         : 0        : , "cl"           : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen             : 0        : , "cheat", "cl"  : 
mat_debugalttab                          : 0        : , "cheat"        : 
mat_debugdepth                           : 0        :                  : 
mat_depthbias_decal                      : -262144  : , "cheat"        : 
mat_depthbias_normal                     : 0        : , "cheat"        : 
mat_diffuse                              : 1        : , "cheat"        : 
mat_disable_bloom                        : 0        : , "cl"           : 
mat_disable_fancy_blending               : 0        :                  : 
mat_disable_lightwarp                    : 0        :                  : 
mat_disable_ps_patch                     : 0        :                  : 
mat_disablehwmorph                       : 0        :                  : Disables HW morphing for particular mods
mat_dof_enabled                          : 1        : , "cl"           : 
mat_dof_far_blur_depth                   : 1000     : , "cl"           : 
mat_dof_far_blur_radius                  : 5        : , "cl"           : 
mat_dof_far_focus_depth                  : 250      : , "cl"           : 
mat_dof_max_blur_radius                  : 10       :                  : 
mat_dof_near_blur_depth                  : 20       : , "cl"           : 
mat_dof_near_blur_radius                 : 10       : , "cl"           : 
mat_dof_near_focus_depth                 : 100      : , "cl"           : 
mat_dof_override                         : 0        : , "cl"           : 
mat_dof_quality                          : 0        :                  : 
mat_drawflat                             : 0        : , "cheat"        : 
mat_drawTexture                          : 0        : , "cl"           : Enable debug view texture
mat_drawTextureScale                     : 1        : , "cl"           : Debug view texture scale
mat_drawTitleSafe                        : 0        :                  : Enable title safe overlay
mat_drawwater                            : 1        : , "cheat", "cl"  : 
mat_dump_rts                             : 0        : , "cl"           : 
mat_dxlevel                              : 92       :                  : 
mat_dynamic_tonemapping                  : 1        : , "cheat"        : 
mat_edit                                 : cmd      :                  : Bring up the material under the crosshair in the editor
mat_enable_vrmode                        : cmd      :                  : Switches the material system to VR mode (after restart)
mat_envmapsize                           : 128      :                  : 
mat_envmaptgasize                        : 32       :                  : 
mat_excludetextures                      : 0        :                  : 
mat_exposure_center_region_x             : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_x_flashlight  : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_y             : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_y_flashlight  : 0        : , "cheat", "cl"  : 
mat_fastclip                             : 0        : , "cheat"        : 
mat_fastnobump                           : 0        : , "cheat"        : 
mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                             : 0        : , "cheat"        : 
mat_filterlightmaps                      : 1        :                  : 
mat_filtertextures                       : 1        :                  : 
mat_force_bloom                          : 0        : , "cheat", "cl"  : 
mat_force_ps_patch                       : 0        :                  : 
mat_force_tonemap_scale                  : 0        : , "cheat"        : 
mat_forceaniso                           : 4        :                  : 
mat_forcedynamic                         : 0        : , "cheat"        : 
mat_forcehardwaresync                    : 1        :                  : 
mat_forcemanagedtextureintohardware      : 0        :                  : 
mat_frame_sync_enable                    : 1        : , "cheat"        : 
mat_frame_sync_force_texture             : 0        : , "cheat"        : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize           : 256      : , "cl"           : 
mat_fullbright                           : 0        : , "cheat"        : 
mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
mat_hdr_level                            : 2        : , "a"            : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate              : 1        :                  : 
mat_hdr_tonemapscale                     : 0        : , "cheat"        : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure                    : 0        : , "cheat", "cl"  : 
mat_hsv                                  : 0        : , "cheat", "cl"  : 
mat_info                                 : cmd      :                  : Shows material system info
mat_leafvis                              : 0        : , "cheat"        : Draw wireframe of current leaf
mat_levelflush                           : 1        :                  : 
mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures                         : 1        : , "cheat"        : 
mat_luxels                               : 0        : , "cheat"        : 
mat_max_worldmesh_vertices               : 65536    :                  : 
mat_maxframelatency                      : 1        :                  : 
mat_measurefillrate                      : 0        : , "cheat"        : 
mat_mipmaptextures                       : 1        :                  : 
mat_monitorgamma                         : 2        :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled              : 0        : , "a"            : 
mat_monitorgamma_tv_exp                  : 2        :                  : 
mat_monitorgamma_tv_range_max            : 255      :                  : 
mat_monitorgamma_tv_range_min            : 16       :                  : 
mat_morphstats                           : 0        : , "cheat"        : 
mat_motion_blur_enabled                  : 1        :                  : 
mat_motion_blur_falling_intensity        : 1        : , "cl"           : 
mat_motion_blur_falling_max              : 20       : , "cl"           : 
mat_motion_blur_falling_min              : 10       : , "cl"           : 
mat_motion_blur_forward_enabled          : 0        : , "cl"           : 
mat_motion_blur_percent_of_screen_max    : 4        :                  : 
mat_motion_blur_rotation_intensity       : 1        : , "cl"           : 
mat_motion_blur_strength                 : 1        : , "cl"           : 
mat_non_hdr_bloom_scalefactor            : 0        : , "cl"           : 
mat_norendering                          : 0        : , "cheat"        : 
mat_normalmaps                           : 0        : , "cheat"        : 
mat_normals                              : 0        : , "cheat"        : 
mat_parallaxmap                          : 0        :                  : 
mat_phong                                : 1        :                  : 
mat_picmip                               : 0        :                  : 
mat_postprocess_x                        : 4        : , "cl"           : 
mat_postprocess_y                        : 1        : , "cl"           : 
mat_postprocessing_combine               : 1        : , "cl"           : Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode                     : 0        : , "a"            : Power Savings Mode
mat_proxy                                : 0        : , "cheat"        : 
mat_queue_mode                           : -1       : , "a"            : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report                         : 0        : , "a"            : Report thread stalls.  Positive number will filter by stalls >= time in ms.  -1 reports all locks.
mat_reducefillrate                       : 0        :                  : 
mat_reduceparticles                      : 0        :                  : 
mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
mat_reloadmaterial                       : cmd      :                  : Reloads a single material
mat_reloadtextures                       : cmd      :                  : Reloads all textures
mat_remoteshadercompile                  : 127      : , "cheat"        : 
mat_report_queue_status                  : 0        :                  : 
mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reset_rendertargets                  : cmd      :                  : Resets all the render targets
mat_reversedepth                         : 0        : , "cheat"        : 
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_setvideomode                         : cmd      :                  : sets the width, height, windowed state of the material system
mat_shadercount                          : cmd      :                  : display count of all shaders and reset that count
mat_shadowstate                          : 1        :                  : 
mat_show_ab_hdr                          : 0        :                  : 
mat_show_ab_hdr_hudelement               : 0        : , "cheat", "cl"  : HDR Demo HUD Element toggle.
mat_show_histogram                       : 0        : , "cl"           : 
mat_show_texture_memory_usage            : 0        : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget               : 0        : , "cheat", "cl"  : 
mat_showenvmapmask                       : 0        :                  : 
mat_showframebuffertexture               : 0        : , "cheat", "cl"  : 
mat_showlightmappage                     : -1       : , "cl"           : 
mat_showlowresimage                      : 0        : , "cheat"        : 
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd      :                  : Show used textures.
mat_showwatertextures                    : 0        : , "cheat", "cl"  : 
mat_slopescaledepthbias_decal            : 0        : , "cheat"        : 
mat_slopescaledepthbias_normal           : 0        : , "cheat"        : 
mat_slopescaledepthbias_shadowmap        : 16       : , "cheat"        : 
mat_software_aa_blur_one_pixel_lines     : 0        : , "a", "cl"      : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug                    : 0        : , "cl"           : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold           : 1        : , "a", "cl"      : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more 
mat_software_aa_quality                  : 0        : , "a", "cl"      : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength                 : 0        : , "a", "cl"      : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui            : 1        : , "a", "cl"      : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset               : 1        : , "a", "cl"      : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting                     : 0        :                  : 
mat_softwareskin                         : 0        : , "cheat"        : 
mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_spew_on_texture_size                 : 0        :                  : Print warnings about vtf content that isn't of the expected size
mat_spewvertexandpixelshaders            : cmd      :                  : Print all vertex and pixel shaders currently loaded to the console
mat_stub                                 : 0        : , "cheat", "cl"  : 
mat_supportflashlight                    : 1        :                  : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid                            : 0        : , "cheat"        : 
mat_surfacemat                           : 0        : , "cheat"        : 
mat_texture_limit                        : -1       : , "numeric"      : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list                         : 0        : , "cheat"        : For debugging, show a list of used textures per frame
mat_texture_list_all                     : 0        : , "cheat", "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_txlod                   : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_view                    : 1        : , "cheat", "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_save_fonts                   : cmd      :                  : Save all font textures
mat_tonemap_algorithm                    : 1        : , "cheat"        : 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum                   : 3        : , "cheat", "cl"  : 
mat_tonemap_percent_bright_pixels        : 2        : , "cheat", "cl"  : 
mat_tonemap_percent_target               : 60       : , "cheat", "cl"  : 
mat_tonemapping_occlusion_use_stencil    : 0        :                  : 
mat_trilinear                            : 1        :                  : 
mat_use_compressed_hdr_textures          : 1        :                  : 
mat_viewportscale                        : 1        : , "a", "cl"      : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale                      : 1        : , "a", "cl"      : Scale the viewport back up
mat_visualize_dof                        : 0        : , "cheat"        : 
mat_vrmode_adapter                       : -1       :                  : 
mat_vsync                                : 0        :                  : Force sync to vertical retrace
mat_wateroverlaysize                     : 256      : , "cl"           : 
mat_wireframe                            : 0        : , "cheat"        : 
mat_yuv                                  : 0        : , "cheat", "cl"  : 
matchmakingport                          : 27025    :                  : Host Matchmaking port
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
mem_compact                              : cmd      :                  : 
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_dumpvballocs                         : cmd      :                  : Dump VB memory allocation stats.
mem_eat                                  : cmd      :                  : 
mem_force_flush                          : 0        : , "cheat"        : Force cache flush of unlocked resources on every alloc
mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
mem_test                                 : cmd      :                  : 
mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame 
mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval 
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
memory                                   : cmd      :                  : Print memory stats.
memory_diff                              : cmd      :                  : show memory stats relative to snapshot
memory_list                              : cmd      :                  : dump memory list (linux only)
memory_mark                              : cmd      :                  : snapshot current allocation status
memory_status                            : cmd      :                  : show memory stats (linux only)
metropolice_charge                       : 1        : , "sv"           : 
metropolice_chase_use_follow             : 0        : , "sv"           : 
metropolice_move_and_melee               : 1        : , "sv"           : 
minisave                                 : cmd      :                  : Saves game (for current level only!)
mission_list                             : cmd      :                  : List all available tactical missions
mission_show                             : cmd      :                  : Show the given mission
mm_add_item                              : cmd      :                  : Add a stats item
mm_add_player                            : cmd      :                  : Add a player
mm_max_spectators                        : 4        :                  : Max players allowed on the spectator team
mm_message                               : cmd      :                  : Send a message to all remote clients
mm_minplayers                            : 2        :                  : Number of players required to start an unranked game
mm_select_session                        : cmd      :                  : Select a session
mm_session_info                          : cmd      :                  : Dump session information
mm_stats                                 : cmd      :                  : 
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
mod_load_anims_async                     : 0        :                  : 
mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms 
mod_load_mesh_async                      : 0        :                  : 
mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async                  : 0        :                  : 
mod_lock_mdls_on_load                    : 0        :                  : 
mod_test_mesh_not_available              : 0        :                  : 
mod_test_not_available                   : 0        :                  : 
mod_test_verts_not_available             : 0        :                  : 
mod_touchalldata                         : 1        :                  : Touch model data during level startup
mod_trace_load                           : 0        :                  : 
monk_headshot_freq                       : 2        : , "sv"           : 
mortar_visualize                         : 0        : , "sv"           : 
motdfile                                 : 0        : , "sv"           : The MOTD file to load.
motdfile_text                            : 0        : , "sv"           : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwave                            : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs                             : 1        : , "sv", "nf"     : 
mp_allowspectators                       : 1        : , "sv", "rep"    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , "sv", "nf"     : 
mp_autoteambalance                       : 1        : , "sv", "nf"     : 
mp_bonusroundtime                        : 15       : , "sv", "rep"    : Time after round win until round restarts
mp_chattime                              : 10       : , "sv", "rep"    : amount of time players can chat after the game is over
mp_clan_ready_signal                     : 0        : , "sv"           : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart                     : 0        : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
mp_decals                                : 200      : , "a"            : 
mp_defaultteam                           : 0        : , "sv"           : 
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_disable_respawn_times                 : 0        : , "sv", "nf", "rep" : 
mp_enableroundwaittime                   : 1        : , "sv", "rep"    : Enable timers to wait between rounds.
mp_fadetoblack                           : 0        : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_falldamage                            : 0        : , "sv", "nf"     : 
mp_flashlight                            : 0        : , "sv", "nf"     : 
mp_footsteps                             : 1        : , "sv", "nf"     : 
mp_forceautoteam                         : 0        : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
mp_forcecamera                           : 0        : , "sv", "rep"    : Restricts spectator modes for dead players
mp_forcerespawn                          : 0        : , "sv", "nf"     : 
mp_forcerespawnplayers                   : cmd      :                  : Force all players to respawn.
mp_forcewin                              : cmd      :                  : Forces team to win
mp_fraglimit                             : 0        : , "sv", "nf", "rep" : The number of kills at which the map ends
mp_friendlyfire                          : 0        : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_holiday_nogifts                       : 0        : , "sv", "nf"     : Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_mapcycle_empty_timeout_seconds        : 0        : , "sv", "rep"    : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit                : 0        : , "sv", "nf"     : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds                             : 0        : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_ready_signal                          : 0        : , "sv"           : Text that each player must speak for the match to begin
mp_readyrestart                          : 0        : , "sv"           : If non-zero, game will restart once each player gives the ready signal
mp_respawnwavetime                       : 10       : , "sv", "nf", "rep" : Time between respawn waves.
mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate                 : 0        : , "sv"           : If non-zero, game will restart immediately
mp_restartround                          : 0        : , "sv"           : If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game
mp_scrambleteams_auto                    : 1        : , "sv", "nf"     : Server will automatically scramble the teams if criteria met.  Only works on dedicated servers.
mp_scrambleteams_auto_windifference      : 2        : , "sv", "nf"     : Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons                      : 1        : , "sv", "rep"    : Show overhead player voice icons when players are speaking. 
mp_simulatemultiplecappers               : 1        : , "sv", "cheat"  : 
mp_stalemate_enable                      : 0        : , "sv", "nf"     : Enable/Disable stalemate mode.
mp_stalemate_meleeonly                   : 0        : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit                   : 240      : , "sv", "rep"    : Timelimit (in seconds) of the stalemate round.
mp_switchteams                           : cmd      :                  : Switch teams and restart the game
mp_teamlist                              : 0        : , "sv", "nf"     : 
mp_teamoverride                          : 1        : , "sv"           : 
mp_teamplay                              : 1        : , "sv", "nf"     : 
mp_teams_unbalance_limit                 : 1        : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring               : 30       : , "sv"           : Delay between scoring of owned capture points.
mp_timelimit                             : 15       : , "sv", "nf", "rep" : game time per map in minutes
mp_tournament                            : 0        : , "sv", "nf", "rep" : 
mp_tournament_allow_non_admin_restart    : 1        : , "sv"           : Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart                    : cmd      :                  : Restart Tournament Mode on the current level.
mp_usehwmmodels                          : 0        : , "cl"           : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds                            : 0        : , "cl"           : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel              : 0        : , "sv"           : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart             : 0        : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time                : 0        : , "sv"           : WaitingForPlayers time length in seconds
mp_weaponstay                            : 0        : , "sv", "nf"     : 
mp_winlimit                              : 0        : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
multvar                                  : cmd      :                  : Multiply specified convar value.
muzzleflash_light                        : 1        : , "a", "cl"      : 
--------------
name                                     : 0        : , "a", "user", "print", "server_can_execute" : Current user name
nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 0        : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation
nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas
nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  : 
nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  : 
nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked                        : 0        : , "sv", "cheat"  : 
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways          : cmd      :                  : For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume bottom from center
nav_draw_limit                           : 500      : , "sv", "cheat"  : The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions          : cmd      :                  : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range           : 2000     : , "sv", "cheat"  : 
nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.
nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
nav_max_view_distance                    : 6000     : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  : 
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  : 
nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave                            : 1        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
nav_select_larger_than                   : cmd      :                  : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
nav_select_orphans                       : cmd      :                  : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
nav_selected_set_border_color            : 100      : , "sv", "cheat"  : Color used to draw the selected set borders while editing.
nav_selected_set_color                   : 255      : , "sv", "cheat"  : Color used to draw the selected set background while editing.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass                         : 0        : , "sv", "cheat"  : 
nav_show_continguous                     : 0        : , "sv", "cheat"  : Highlight non-contiguous connections
nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
nav_show_dumped_positions                : cmd      :                  : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid                  : 0        : , "sv", "cheat"  : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer                 : 0        : , "sv", "cheat"  : Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_func_nav_prerequisite           : 0        : , "sv", "cheat"  : Show areas of designer-placed bot preference due to func_nav_prerequisite entities
nav_show_light_intensity                 : 0        : , "sv", "cheat"  : 
nav_show_node_grid                       : 0        : , "sv", "cheat"  : 
nav_show_node_id                         : 0        : , "sv", "cheat"  : 
nav_show_nodes                           : 0        : , "sv", "cheat"  : 
nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
nav_show_potentially_visible             : 0        : , "sv", "cheat"  : Show areas that are potentially visible from the current nav area
nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas
nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide                            : cmd      :                  : Subdivides all selected areas.
nav_test_node                            : 0        : , "sv", "cheat"  : 
nav_test_node_crouch                     : 0        : , "sv", "cheat"  : 
nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  : 
nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs
nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.
nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.
nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_update_lighting                      : cmd      :                  : Recomputes lighting values
nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
nav_world_center                         : cmd      :                  : Centers the nav mesh in the world
nb_last_area_update_tolerance            : 4        : , "sv", "cheat"  : Distance a character needs to travel in order to invalidate cached area
net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_chokeloop                            : 0        :                  : Apply bandwidth choke to loopback packets
net_compresspackets                      : 1        :                  : Use compression on game packets.
net_compresspackets_minsize              : 1024     :                  : Don't bother compressing packets below this size.
net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph                                : 0        : , "a", "cl"      : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight                          : 64       : , "a", "cl"      : Height of netgraph panel
net_graphmsecs                           : 400      : , "a", "cl"      : The latency graph represents this many milliseconds.
net_graphpos                             : 1        : , "a", "cl"      : 
net_graphproportionalfont                : 1        : , "a", "cl"      : Determines whether netgraph font is proportional or not
net_graphshowinterp                      : 1        : , "a", "cl"      : Draw the interpolation graph.
net_graphshowlatency                     : 1        : , "a", "cl"      : Draw the ping/packet loss graph.
net_graphsolid                           : 1        : , "a", "cl"      : 
net_graphtext                            : 1        : , "a", "cl"      : Draw text fields
net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1260     :                  : Max fragment bytes per packet
net_maxpacketdrop                        : 5000     :                  : Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable                          : 1260     : , "a", "user"    : Requested max packet size before packets are 'split'.
net_queue_trace                          : 0        :                  : 
net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale                                : 5        : , "a", "cl"      : 
net_showdrop                             : 0        :                  : Show dropped packets in console
net_showevents                           : 0        : , "cheat"        : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showmsg                              : 0        :                  : Show incoming message: <0|1|name>
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showsplits                           : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UDP packets summary to console
net_showudp_wire                         : 0        :                  : Show incoming packet information
net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks
net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
net_udp_rcvbuf                           : 131072   :                  : Default UDP receive buffer size
net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo                                 : cmd      :                  : Play next demo in sequence.
nextlevel                                : 0        : , "sv", "nf"     : If set to a valid map name, will change to this map during the next changelevel
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage                    : 1        : , "sv", "cheat"  : 
npc_ammo_deplete                         : cmd      :                  : Subtracts half of the target's ammo
npc_barnacle_swallow                     : 0        : , "sv"           : Use prototype swallow code.
npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
npc_citizen_auto_player_squad            : 1        : , "sv"           : 
npc_citizen_auto_player_squad_allow_use  : 0        : , "sv"           : 
npc_citizen_dont_precache_all            : 0        : , "sv"           : 
npc_citizen_explosive_resist             : 0        : , "sv"           : 
npc_citizen_insignia                     : 0        : , "sv"           : 
npc_citizen_medic_emit_sound             : 1        : , "sv"           : 
npc_citizen_squad_marker                 : 0        : , "sv"           : 
npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_create                               : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that
npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment                     : 0        : , "sv"           : 
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren't currently selected
npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable 
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_freeze_unselected                    : cmd      :                  : Freeze all NPCs not selected
npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_go_do_run                            : 1        : , "sv"           : Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_heal                                 : cmd      :                  : Heals the target back to full health
npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
npc_select                               : cmd      :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
npc_sentences                            : 0        : , "sv"           : 
npc_speakall                             : cmd      :                  : Force the npc to try and speak all their responses
npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat
npc_steering                             : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance) 
npc_strider_height_adj                   : 0        : , "sv"           : 
npc_strider_shake_ropes_magnitude        : 150      : , "sv"           : 
npc_strider_shake_ropes_radius           : 1200     : , "sv"           : 
npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks                                : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_thinknow                             : cmd      :                  : Trigger NPC to think
npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_vphysics                             : 0        : , "sv"           : 
--------------
old_radiusdamage                         : 0        : , "sv", "rep"    : 
OpenCreateGamePanel                      : cmd      :                  : 
OpenCreditsDialog                        : cmd      :                  : 
OpenFoFOptionsDialog                     : cmd      :                  : 
opt_EnumerateLeavesFastAlgorithm         : 1        :                  : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method                       : 1        : , "a", "sv", "rep" : 
option_duck_method_default               : 1        : , "cl"           : 
overview_alpha                           : 1        : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. 
overview_health                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. 
overview_locked                          : 1        : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. 
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
overview_names                           : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. 
overview_tracks                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. 
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
--------------
panel_test_title_safe                    : 0        : , "cheat"        : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores                   : 2        : , "cl"           : 
particle_simulateoverflow                : 0        : , "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0        : , "a", "norecord" : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
perfui                                   : cmd      :                  : Show/hide the level performance tools UI.
perfvisualbenchmark                      : cmd      :                  : 
perfvisualbenchmark_abort                : cmd      :                  : 
phonemedelay                             : 0        : , "cl"           : Phoneme delay to account for sound system latency.
phonemefilter                            : 0        : , "cl"           : Time duration of box filter to pass over phonemes.
phonemesnap                              : 2        : , "cl"           : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale                    : 1        : , "sv"           : 
phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
phys_pushscale                           : 1        : , "sv", "rep"    : 
phys_speeds                              : 0        : , "sv"           : 
phys_stressbodyweights                   : 5        : , "sv"           : 
phys_swap                                : cmd      :                  : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale                           : 1        : , "sv"           : Scale time for physics
phys_upimpactforcescale                  : 0        : , "sv"           : 
physcannon_ball_cone                     : 0        : , "sv", "cheat", "rep" : 
physcannon_chargetime                    : 2        : , "sv", "cheat", "rep" : 
physcannon_cone                          : 0        : , "sv", "cheat", "rep" : 
physcannon_maxforce                      : 1500     : , "sv", "cheat", "rep" : 
physcannon_maxmass                       : 250      : , "sv", "cheat", "rep" : 
physcannon_mega_enabled                  : 0        : , "sv", "cheat", "rep" : 
physcannon_minforce                      : 700      : , "sv", "cheat", "rep" : 
physcannon_pullforce                     : 4000     : , "sv", "cheat", "rep" : 
physcannon_tracelength                   : 250      : , "sv", "cheat", "rep" : 
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physicsshadowupdate_render               : 0        : , "sv"           : 
picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
pipeline_static_props                    : 1        :                  : 
pixelvis_debug                           : cmd      :                  : Dump debug info
play                                     : cmd      :                  : Play a sound.
playdemo                                 : cmd      :                  : Play a recorded demo file (.dem ).
player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
player_limit_jump_speed                  : 1        : , "sv", "rep"    : 
player_local_team                        : 3        : , "cl"           : 
player_old_armor                         : 0        : , "sv"           : 
player_showpredictedposition             : 0        : , "sv"           : 
player_showpredictedposition_timestep    : 1        : , "sv"           : 
player_squad_autosummon_debug            : 0        : , "sv"           : 
player_squad_autosummon_move_tolerance   : 20       : , "sv"           : 
player_squad_autosummon_player_tolerance : 10       : , "sv"           : 
player_squad_autosummon_time             : 5        : , "sv"           : 
player_squad_autosummon_time_after_combat : 8        : , "sv"           : 
player_squad_double_tap_time             : 0        : , "sv"           : 
player_squad_transient_commands          : 1        : , "sv", "rep"    : 
player_throwforce                        : 1000     : , "sv", "cheat", "rep" : 
player_usercommand_timeout               : 10       : , "sv"           : After this many seconds without a usercommand from a player, the client is kicked.
playflush                                : cmd      :                  : Play a sound, reloading from disk in case of changes.
playgamesound                            : cmd      :                  : Play a sound from the game sounds txt file
playsoundscape                           : cmd      :                  : Forces a soundscape to play
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol                                  : cmd      :                  : Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
print_colorcorrection                    : cmd      :                  : Display the color correction layer information.
progress_enable                          : cmd      :                  : 
prop_active_gib_limit                    : 999999   : , "sv"           : 
prop_active_gib_max_fade_time            : 999999   : , "sv"           : 
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : -1       :                  : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe          : -1       : , "sv", "rep"    : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent                                : -1       : , "cheat", "cl"  : Entity to watch for prediction system changes.
pwatchvar                                : 0        : , "cheat", "cl"  : Entity variable to watch in prediction system for changes.
pyro_max_intensity                       : 0        : , "a", "cl"      : 
pyro_max_rate                            : 0        : , "a", "cl"      : 
pyro_max_side_length                     : 0        : , "a", "cl"      : 
pyro_max_side_width                      : 0        : , "a", "cl"      : 
pyro_min_intensity                       : 0        : , "a", "cl"      : 
pyro_min_rate                            : 0        : , "a", "cl"      : 
pyro_min_side_length                     : 0        : , "a", "cl"      : 
pyro_min_side_width                      : 0        : , "a", "cl"      : 
pyro_vignette                            : 2        : , "a", "cl"      : 
pyro_vignette_distortion                 : 1        : , "a", "cl"      : 
--------------
quit                                     : cmd      :                  : Exit the engine.
--------------
r_3dnow                                  : cmd      :                  : Enable/disable 3DNow code
r_3dsky                                  : 1        : , "cl"           : Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear                : 60       : , "cheat", "cl"  : 
r_AirboatPitchCurveZero                  : 25       : , "cheat", "cl"  : 
r_AirboatRollCurveLinear                 : 120      : , "cheat", "cl"  : 
r_AirboatRollCurveZero                   : 90       : , "cheat", "cl"  : 
r_AirboatViewBlendTo                     : 1        : , "cheat", "cl"  : 
r_AirboatViewBlendToScale                : 0        : , "cheat", "cl"  : 
r_AirboatViewBlendToTime                 : 1        : , "cheat", "cl"  : 
r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" : 
r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" : 
r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" : 
r_ambientboost                           : 1        : , "a"            : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                          : 5        : , "a"            : Boost ambient cube by no more than this factor
r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly                    : 0        : , "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin                             : 0        : , "a"            : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio                            : 0        : , "cheat"        : 
r_avglight                               : 1        : , "cheat"        : 
r_avglightmap                            : 0        : , "cheat"        : 
r_bloomtintb                             : 0        :                  : 
r_bloomtintexponent                      : 2        :                  : 
r_bloomtintg                             : 0        :                  : 
r_bloomtintr                             : 0        :                  : 
r_cheapwaterend                          : cmd      :                  : 
r_cheapwaterstart                        : cmd      :                  : 
r_cleardecals                            : cmd      :                  : Usage r_cleardecals <permanent>.
r_ClipAreaPortals                        : 1        : , "cheat"        : 
r_colorstaticprops                       : 0        : , "cheat"        : 
r_debugcheapwater                        : 0        : , "cheat", "cl"  : 
r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cover_count                      : 4        :                  : 
r_decal_cullsize                         : 5        :                  : 
r_decal_overlap_area                     : 0        :                  : 
r_decal_overlap_count                    : 3        :                  : 
r_decals                                 : 200      :                  : 
r_decalstaticprops                       : 1        :                  : Decal static props test
r_depthoverlay                           : 0        : , "cheat", "cl"  : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable                          : 0        : , "cheat"        : 
r_DispDrawAxes                           : 0        :                  : 
r_DispWalkable                           : 0        : , "cheat"        : 
r_dopixelvisibility                      : 1        : , "cl"           : 
r_drawbatchdecals                        : 1        :                  : Render decals batched.
r_DrawBeams                              : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes                        : 0        : , "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals                             : 1        : , "cheat"        : Render decals.
r_drawdetailprops                        : 1        :                  : 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
r_drawentities                           : 1        : , "cheat"        : 
r_drawflecks                             : 1        :                  : 
r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays 
r_drawlightinfo                          : 0        : , "cheat"        : 
r_drawlights                             : 0        : , "cheat"        : 
r_drawmodeldecals                        : 1        :                  : 
r_DrawModelLightOrigin                   : 0        : , "cheat"        : 
r_drawmodelstatsoverlay                  : 0        : , "cheat"        : 
r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        : 
r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables                  : 1        : , "cheat", "cl"  : 
r_drawopaquestaticpropslast              : 0        : , "cl"           : Whether opaque static props are rendered after non-npcs
r_drawopaqueworld                        : 1        : , "cheat", "cl"  : 
r_drawothermodels                        : 1        : , "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles                          : 1        : , "cheat", "cl"  : Enable/disable particle rendering
r_drawpixelvisibility                    : 0        : , "cl"           : Show the occlusion proxies
r_DrawPortals                            : 0        : , "cheat"        : 
r_DrawRain                               : 1        : , "cheat", "cl"  : Enable/disable rain rendering.
r_drawrenderboxes                        : 0        : , "cheat", "cl"  : 
r_drawropes                              : 1        : , "cheat", "cl"  : 
r_drawskybox                             : 1        : , "cheat"        : 
r_DrawSpecificStaticProp                 : -1       :                  : 
r_drawsprites                            : 1        : , "cheat", "cl"  : 
r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables             : 1        : , "cheat", "cl"  : 
r_drawtranslucentworld                   : 1        : , "cheat"        : 
r_drawvgui                               : 1        : , "cheat"        : Enable the rendering of vgui panels
r_drawviewmodel                          : 1        : , "cheat", "cl"  : 
r_drawworld                              : 1        : , "cheat"        : Render the world.
r_dscale_basefov                         : 90       : , "cheat"        : 
r_dscale_fardist                         : 2000     : , "cheat"        : 
r_dscale_farscale                        : 4        : , "cheat"        : 
r_dscale_neardist                        : 100      : , "cheat"        : 
r_dscale_nearscale                       : 1        : , "cheat"        : 
r_dynamic                                : 1        :                  : 
r_dynamiclighting                        : 1        : , "cheat"        : 
r_entityclips                            : 1        : , "cl"           : 
r_eyeglintlodpixels                      : 20       : , "cheat"        : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyegloss                               : 1        : , "a", "cl"      : 
r_eyemove                                : 1        : , "a"            : 
r_eyes                                   : 1        :                  : 
r_eyeshift_x                             : 0        : , "a"            : 
r_eyeshift_y                             : 0        : , "a"            : 
r_eyeshift_z                             : 0        : , "a"            : 
r_eyesize                                : 0        : , "a"            : 
r_eyewaterepsilon                        : 10       : , "cheat", "cl"  : 
r_farz                                   : -1       : , "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient                      : 0        : , "cheat", "cl"  : 
r_flashlightclip                         : 0        : , "cheat"        : 
r_flashlightconstant                     : 0        : , "cheat", "cl"  : 
r_flashlightculldepth                    : 1        :                  : 
r_flashlightdepthres                     : 512      : , "cl"           : 
r_flashlightdepthtexture                 : 1        :                  : 
r_flashlightdrawclip                     : 0        : , "cheat"        : 
r_flashlightdrawdepth                    : 0        :                  : 
r_flashlightdrawfrustum                  : 0        : , "cl"           : 
r_flashlightdrawfrustumbbox              : 0        :                  : 
r_flashlightdrawsweptbbox                : 0        :                  : 
r_flashlightfar                          : 750      : , "cheat", "cl"  : 
r_flashlightfov                          : 45       : , "cheat", "cl"  : 
r_flashlightladderdist                   : 40       : , "cheat", "cl"  : 
r_flashlightlinear                       : 100      : , "cheat", "cl"  : 
r_flashlightlockposition                 : 0        : , "cheat", "cl"  : 
r_flashlightmodels                       : 1        : , "cl"           : 
r_flashlightnear                         : 4        : , "cheat", "cl"  : 
r_flashlightnodraw                       : 0        :                  : 
r_flashlightoffsetx                      : 10       : , "cheat", "cl"  : 
r_flashlightoffsety                      : -20      : , "cheat", "cl"  : 
r_flashlightoffsetz                      : 24       : , "cheat", "cl"  : 
r_flashlightquadratic                    : 0        : , "cheat", "cl"  : 
r_flashlightrender                       : 1        :                  : 
r_flashlightrendermodels                 : 1        :                  : 
r_flashlightrenderworld                  : 1        :                  : 
r_flashlightscissor                      : 1        :                  : 
r_flashlightshadowatten                  : 0        : , "cheat", "cl"  : 
r_flashlightupdatedepth                  : 1        :                  : 
r_flashlightvisualizetrace               : 0        : , "cheat", "cl"  : 
r_flex                                   : 1        :                  : 
r_flushlod                               : cmd      :                  : Flush and reload LODs.
r_ForceWaterLeaf                         : 1        : , "cl"           : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld                       : 1        :                  : 
r_glint_alwaysdraw                       : 0        :                  : 
r_glint_procedural                       : 0        :                  : 
r_hunkalloclightmaps                     : 1        :                  : 
r_hwmorph                                : 1        : , "cheat"        : 
r_itemblinkmax                           : 0        : , "cheat"        : 
r_itemblinkrate                          : 4        : , "cheat"        : 
r_JeepFOV                                : 90       : , "sv", "cheat", "rep" : 
r_JeepViewBlendTo                        : 1        : , "cheat", "cl"  : 
r_JeepViewBlendToScale                   : 0        : , "cheat", "cl"  : 
r_JeepViewBlendToTime                    : 1        : , "cheat", "cl"  : 
r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" : 
r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" : 
r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" : 
r_lightaverage                           : 1        :                  : Activates/deactivate light averaging
r_lightcache_numambientsamples           : 162      : , "cheat"        : number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache                : 0        :                  : 
r_lightcachecenter                       : 1        : , "cheat"        : 
r_lightcachemodel                        : -1       : , "cheat"        : 
r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                               : -1       : , "cheat"        : 
r_lightstyle                             : -1       : , "cheat"        : 
r_lightwarpidentity                      : 0        : , "cheat"        : 
r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod                                    : -1       :                  : 
r_mapextents                             : 16384    : , "cheat", "cl"  : Set the max dimension for the map.  This determines the far clipping plane
r_maxdlights                             : 32       :                  : 
r_maxmodeldecal                          : 50       :                  : 
r_maxnewsamples                          : 6        :                  : 
r_maxsampledist                          : 128      :                  : 
r_minnewsamples                          : 3        :                  : 
r_modelwireframedecal                    : 0        : , "cheat"        : 
r_newflashlight                          : 1        : , "cheat", "cl"  : 
r_nohw                                   : 0        : , "cheat"        : 
r_norefresh                              : 0        :                  : 
r_nosw                                   : 0        : , "cheat"        : 
r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection                      : 0        : , "cheat"        : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable                      : 0        :                  : 
r_overlayfademax                         : 2000     :                  : 
r_overlayfademin                         : 1750     :                  : 
r_overlaywireframe                       : 0        :                  : 
r_particle_sim_spike_threshold_ms        : 5        : , "cl"           : 
r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting                 : 1        : , "cl"           : 
r_pix_recordframes                       : 0        :                  : 
r_pix_start                              : 0        :                  : 
r_pixelfog                               : 1        :                  : 
r_pixelvisibility_partial                : 1        : , "cl"           : 
r_pixelvisibility_spew                   : 0        : , "cl"           : 
r_portalsopenall                         : 0        : , "cheat"        : Open all portals
r_PortalTestEnts                         : 1        : , "cheat", "cl"  : Clip entities against portal frustums.
r_printdecalinfo                         : cmd      :                  : 
r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist                           : 1200     : , "cl"           : Maximum visible distance
r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing                 : 0        : , "cl"           : 
r_queued_ropes                           : 1        : , "cl"           : 
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha                              : 0        : , "cheat", "cl"  : 
r_rainalphapow                           : 0        : , "cheat", "cl"  : 
r_raindensity                            : 0        : , "cheat", "cl"  : 
r_RainHack                               : 0        : , "cheat", "cl"  : 
r_rainlength                             : 0        : , "cheat", "cl"  : 
r_RainProfile                            : 0        : , "cheat", "cl"  : Enable/disable rain profiling.
r_RainRadius                             : 1500     : , "cheat", "cl"  : 
r_RainSideVel                            : 130      : , "cheat", "cl"  : How much sideways velocity rain gets.
r_RainSimulate                           : 1        : , "cheat", "cl"  : Enable/disable rain simulation.
r_rainspeed                              : 600      : , "cheat", "cl"  : 
r_RainSplashPercentage                   : 20       : , "cheat", "cl"  : 
r_rainwidth                              : 0        : , "cheat", "cl"  : 
r_randomflex                             : 0        : , "cheat"        : 
r_renderoverlayfragment                  : 1        :                  : 
r_rimlight                               : 1        : , "cheat"        : 
r_rootlod                                : 0        : , "a"            : Root LOD
r_ropetranslucent                        : 1        : , "cl"           : 
r_screenfademaxsize                      : 0        :                  : 
r_screenfademinsize                      : 0        :                  : 
r_screenoverlay                          : cmd      :                  : Draw specified material as an overlay
r_sequence_debug                         : 0        : , "cl"           : 
r_shader_srgb                            : 0        :                  : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles                           : cmd      :                  : Set shadow angles
r_shadowblobbycutoff                     : cmd      :                  : some shadow stuff
r_shadowcolor                            : cmd      :                  : Set shadow color
r_shadowdir                              : cmd      :                  : Set shadow direction
r_shadowdist                             : cmd      :                  : Set shadow distance
r_shadowids                              : 0        : , "cheat"        : 
r_shadowlod                              : -1       :                  : 
r_shadowlodbias                          : 2        :                  : 
r_shadowmaxrendered                      : 32       : , "cl"           : 
r_shadowrendertotexture                  : 1        :                  : 
r_shadows                                : 1        :                  : 
r_shadows_gamecontrol                    : 1        : , "cheat"        : 
r_shadowwireframe                        : 0        : , "cheat"        : 
r_showenvcubemap                         : 0        : , "cheat"        : 
r_ShowViewerArea                         : 0        :                  : 
r_showz_power                            : 1        : , "cheat"        : 
r_skin                                   : 0        : , "cheat"        : 
r_skybox                                 : 1        : , "cheat", "cl"  : Enable the rendering of sky boxes
r_snapportal                             : -1       :                  : 
r_SnowColorBlue                          : 200      : , "cheat", "cl"  : Snow.
r_SnowColorGreen                         : 175      : , "cheat", "cl"  : Snow.
r_SnowColorRed                           : 150      : , "cheat", "cl"  : Snow.
r_SnowDebugBox                           : 0        : , "cheat", "cl"  : Snow Debug Boxes.
r_SnowEnable                             : 1        : , "cheat", "cl"  : Snow Enable
r_SnowEndAlpha                           : 255      : , "cheat", "cl"  : Snow.
r_SnowEndSize                            : 0        : , "cheat", "cl"  : Snow.
r_SnowFallSpeed                          : 1        : , "cheat", "cl"  : Snow fall speed scale.
r_SnowInsideRadius                       : 256      : , "cheat", "cl"  : Snow.
r_SnowOutsideRadius                      : 1024     : , "cheat", "cl"  : Snow.
r_SnowParticles                          : 500      : , "cheat", "cl"  : Snow.
r_SnowPosScale                           : 1        : , "cheat", "cl"  : Snow.
r_SnowRayEnable                          : 1        : , "cheat", "cl"  : Snow.
r_SnowRayLength                          : 8192     : , "cheat", "cl"  : Snow.
r_SnowRayRadius                          : 256      : , "cheat", "cl"  : Snow.
r_SnowSpeedScale                         : 1        : , "cheat", "cl"  : Snow.
r_SnowStartAlpha                         : 25       : , "cheat", "cl"  : Snow.
r_SnowStartSize                          : 1        : , "cheat", "cl"  : Snow.
r_SnowWindScale                          : 0        : , "cheat", "cl"  : Snow.
r_SnowZoomOffset                         : 384      : , "cheat", "cl"  : Snow.
r_SnowZoomRadius                         : 512      : , "cheat", "cl"  : Snow.
r_spewleaf                               : 0        :                  : 
r_spray_lifetime                         : 2        :                  : Number of rounds player sprays are visible
r_sse2                                   : cmd      :                  : Enable/disable SSE2 code
r_sse_s                                  : 1        : , "cl"           : sse ins for particle sphere create
r_staticprop_lod                         : -1       :                  : 
r_staticpropinfo                         : 0        :                  : 
r_studio_stats                           : 0        : , "cheat"        : 
r_studio_stats_lock                      : 0        : , "cheat", "cl"  : Lock the current studio stats entity selection
r_studio_stats_mode                      : 0        : , "cheat", "cl"  : Sets a mode for r_studio_stats. Modes are as follows:  0 = Entity under your crosshair  1 = Weapon held by player under your cr
r_swingflashlight                        : 1        : , "cheat", "cl"  : 
r_teeth                                  : 1        :                  : 
r_threaded_client_shadow_manager         : 0        : , "cl"           : 
r_threaded_particles                     : 1        : , "cl"           : 
r_threaded_renderables                   : 0        : , "cl"           : 
r_unloadlightmaps                        : 0        : , "cheat"        : 
r_updaterefracttexture                   : 1        : , "cheat", "cl"  : 
r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  : 
r_VehicleViewClamp                       : 1        : , "cheat", "cl"  : 
r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" : 
r_visambient                             : 0        :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces                   : 0        : , "cheat"        : 
r_visualizelighttracesshowfulltrace      : 0        : , "cheat"        : 
r_visualizeproplightcaching              : 0        : , "cl"           : 
r_visualizetraces                        : 0        : , "cheat"        : 
r_WaterDrawReflection                    : 1        : , "cl"           : Enable water reflection
r_WaterDrawRefraction                    : 1        : , "cl"           : Enable water refraction
r_waterforceexpensive                    : 1        : , "a"            : 
r_waterforcereflectentities              : 1        :                  : 
r_worldlightmin                          : 0        :                  : 
r_worldlights                            : 4        :                  : number of world lights to use per vertex
r_worldlistcache                         : 1        : , "cl"           : 
ragdoll_sleepaftertime                   : 5        : , "cl"           : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate                                     : 30000    : , "a", "user"    : Max bytes/sec the host can receive data
rcon                                     : cmd      :                  : Issue an rcon command.
rcon_address                             : 0        : , "norecord"     : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) 
rcon_password                            : 0        : , "norecord"     : remote console password.
rebuy                                    : cmd      :                  : buy last selected loadout again
recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
record                                   : cmd      :                  : Record a demo.
refresh_options_dialog                   : cmd      :                  : Refresh the options dialog.
reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials                         : 0        :                  : 
removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
replay_debug                             : 0        : , "norecord"     : 
replay_ignorereplayticks                 : 0        :                  : 
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
retry                                    : cmd      :                  : Retry connection to last server.
room_type                                : 0        : , "demo"         : 
rope_averagelight                        : 1        : , "cl"           : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide                             : 1        : , "cl"           : Collide rope with the world
rope_rendersolid                         : 1        : , "cl"           : 
rope_shake                               : 0        : , "cl"           : 
rope_smooth                              : 1        : , "cl"           : Do an antialiasing effect on ropes
rope_smooth_enlarge                      : 1        : , "cl"           : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth                : 1        : , "cl"           : 
rope_smooth_minalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_minwidth                     : 0        : , "cl"           : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha                      : 1        : , "cl"           : 
rope_solid_maxwidth                      : 1        : , "cl"           : 
rope_solid_minalpha                      : 0        : , "cl"           : 
rope_solid_minwidth                      : 0        : , "cl"           : 
rope_subdiv                              : 2        : , "cl"           : Rope subdivision amount
rope_wind_dist                           : 1000     : , "cl"           : Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa                              : 0        : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses                        : 0        : , "sv"           : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule                             : 0        : , "sv"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses                         : 0        : , "sv"           : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
--------------
save                                     : cmd      :                  : Saves current game.
save_async                               : 1        :                  : 
save_asyncdelay                          : 0        :                  : For testing, adds this many milliseconds of delay to the save operation.
save_console                             : 0        :                  : Autosave on the PC behaves like it does on the consoles.
save_disable                             : 0        :                  : 
save_finish_async                        : cmd      :                  : 
save_history_count                       : 1        :                  : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes                      : 1        :                  : Number of frames to defer for drawing the Saving message.
save_in_memory                           : 0        :                  : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave                             : 0        :                  : 
save_screenshot                          : 1        :                  : 0 = none, 1 = non-autosave, 2 = always
save_spew                                : 0        :                  : 
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
sb_filter_incompatible_versions          : 1        :                  : Hides servers running incompatible versions from the server browser.  (Internet tab only.)
sb_mod_suggested_maxplayers              : 0        :                  : 
sb_quick_list_bit_field                  : 0        :                  : 
sb_showblacklists                        : 0        :                  : If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.
scene_clamplookat                        : 1        : , "sv"           : Clamp head turns to a max of 20 degrees per think.
scene_clientflex                         : 1        : , "sv", "rep"    : Do client side flex animation.
scene_flatturn                           : 1        : , "sv"           : 
scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print                              : 0        : , "sv", "rep"    : When playing back a scene, print timing and event info to console.
scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.
scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
scr_centertime                           : 2        : , "cl"           : 
screenshot                               : cmd      :                  : Take a screenshot.
sdl_double_click_size                    : 2        :                  : 
sdl_double_click_time                    : 400      :                  : 
sensitivity                              : 4        : , "a", "cl"      : Mouse sensitivity.
server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
servercfgfile                            : 0        : , "sv"           : 
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo                                  : cmd      :                  : Adds a new user info value
setmodel                                 : cmd      :                  : Changes's player's model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
shake                                    : cmd      :                  : Shake the screen.
shake_show                               : 0        : , "cl"           : Displays a list of the active screen shakes.
shake_stop                               : cmd      :                  : Stops all active screen shakes. 
showbudget_texture                       : 0        : , "cheat"        : Enable the texture budget panel.
showbudget_texture_global_dumpstats      : cmd      :                  : Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum            : 0        :                  : 
showconsole                              : cmd      :                  : Show the console.
showhitlocation                          : 0        : , "sv"           : 
showinfo                                 : cmd      :                  : Shows a info panel: <type> <title> <message> [<command number>]
showpanel                                : cmd      :                  : Shows a viewport panel <name>
showparticlecounts                       : 0        : , "cl"           : Display number of particles drawn per frame
showschemevisualizer                     : cmd      :                  : Show borders, fonts and colors for a particular scheme.  The default is ClientScheme.res
showsniperdist                           : 0        : , "sv"           : 
showsniperlines                          : 0        : , "sv"           : 
showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate                    : 10       : , "sv"           : 
sk_airboat_max_ammo                      : 100      : , "sv"           : 
sk_airboat_recharge_rate                 : 15       : , "sv"           : 
sk_allow_autoaim                         : 1        : , "sv", "rep"    : 
sk_ally_regen_time                       : 0        : , "sv"           : Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1                       : 1        : , "sv", "rep"    : 
sk_ammo_qty_scale2                       : 1        : , "sv", "rep"    : 
sk_ammo_qty_scale3                       : 0        : , "sv", "rep"    : 
sk_antlion_air_attack_dmg                : 0        : , "sv"           : 
sk_antlion_health                        : 0        : , "sv"           : 
sk_antlion_jump_damage                   : 0        : , "sv"           : 
sk_antlion_swipe_damage                  : 0        : , "sv"           : 
sk_antlionguard_dmg_charge               : 0        : , "sv"           : 
sk_antlionguard_dmg_shove                : 0        : , "sv"           : 
sk_antlionguard_health                   : 0        : , "sv"           : 
sk_apc_health                            : 750      : , "sv"           : 
sk_apc_missile_damage                    : 15       : , "sv"           : 
sk_auto_reload_time                      : 3        : , "sv", "rep"    : 
sk_autoaim_mode                          : 1        : , "a", "sv", "rep" : 
sk_autoaim_scale1                        : 1        : , "sv", "rep"    : 
sk_autoaim_scale2                        : 1        : , "sv", "rep"    : 
sk_barnacle_health                       : 0        : , "sv"           : 
sk_barney_health                         : 0        : , "sv"           : 
sk_battery                               : 0        : , "sv"           : 
sk_bullseye_health                       : 0        : , "sv"           : 
sk_citizen_giveammo_player_delay         : 10       : , "sv"           : 
sk_citizen_heal_ally                     : 30       : , "sv"           : 
sk_citizen_heal_ally_delay               : 20       : , "sv"           : 
sk_citizen_heal_ally_min_pct             : 0        : , "sv"           : 
sk_citizen_heal_player                   : 25       : , "sv"           : 
sk_citizen_heal_player_delay             : 25       : , "sv"           : 
sk_citizen_heal_player_min_forced        : 10       : , "sv"           : 
sk_citizen_heal_player_min_pct           : 0        : , "sv"           : 
sk_citizen_health                        : 0        : , "sv"           : 
sk_citizen_player_stare_dist             : 72       : , "sv"           : 
sk_citizen_player_stare_time             : 1        : , "sv"           : 
sk_citizen_stare_heal_time               : 5        : , "sv"           : 
sk_combine_ball_search_radius            : 512      : , "sv", "rep"    : 
sk_combine_guard_health                  : 0        : , "sv"           : 
sk_combine_guard_kick                    : 0        : , "sv"           : 
sk_combine_s_health                      : 0        : , "sv"           : 
sk_combine_s_kick                        : 0        : , "sv"           : 
sk_combineball_guidefactor               : 0        : , "sv", "rep"    : 
sk_combineball_seek_angle                : 15       : , "sv", "rep"    : 
sk_combineball_seek_kill                 : 0        : , "sv", "rep"    : 
sk_crow_health                           : 1        : , "sv"           : 
sk_crow_melee_dmg                        : 0        : , "sv"           : 
sk_crowbar_lead_time                     : 0        : , "sv"           : 
sk_dmg_homer_grenade                     : 0        : , "sv"           : 
sk_dmg_inflict_scale1                    : 1        : , "sv", "rep"    : 
sk_dmg_inflict_scale2                    : 1        : , "sv", "rep"    : 
sk_dmg_inflict_scale3                    : 0        : , "sv", "rep"    : 
sk_dmg_pathfollower_grenade              : 0        : , "sv"           : 
sk_dmg_sniper_penetrate_npc              : 0        : , "sv", "rep"    : 
sk_dmg_sniper_penetrate_plr              : 0        : , "sv", "rep"    : 
sk_dmg_take_scale1                       : 0        : , "sv", "rep"    : 
sk_dmg_take_scale2                       : 1        : , "sv", "rep"    : 
sk_dmg_take_scale3                       : 1        : , "sv", "rep"    : 
sk_dropship_container_health             : 750      : , "sv"           : 
sk_dynamic_resupply_modifier             : 1        : , "sv"           : 
sk_env_headcrabcanister_shake_amplitude  : 50       : , "sv"           : 
sk_env_headcrabcanister_shake_radius     : 1024     : , "sv"           : 
sk_env_headcrabcanister_shake_radius_vehicle : 2500     : , "sv"           : 
sk_fraggrenade_radius                    : 0        : , "sv"           : 
sk_gunship_burst_dist                    : 768      : , "sv"           : 
sk_gunship_burst_min                     : 800      : , "sv"           : 
sk_gunship_burst_size                    : 15       : , "sv"           : 
sk_gunship_health_increments             : 0        : , "sv"           : 
sk_headcrab_fast_health                  : 0        : , "sv"           : 
sk_headcrab_health                       : 0        : , "sv"           : 
sk_headcrab_melee_dmg                    : 0        : , "sv"           : 
sk_headcrab_poison_health                : 0        : , "sv"           : 
sk_headcrab_poison_npc_damage            : 0        : , "sv"           : 
sk_healthcharger                         : 0        : , "sv"           : 
sk_healthkit                             : 0        : , "sv"           : 
sk_healthvial                            : 0        : , "sv"           : 
sk_helicopter_burstcount                 : 12       : , "sv"           : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed                : 450      : , "sv"           : How fast does the zapper drone move?
sk_helicopter_firingcone                 : 20       : , "sv"           : The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale          : 1        : , "sv"           : When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage              : 25       : , "sv"           : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce               : 55000    : , "sv"           : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius              : 275      : , "sv"           : The damage radius of the helicopter grenade.
sk_helicopter_health                     : 5600     : , "sv"           : 
sk_helicopter_num_bombs1                 : 3        : , "sv"           : 
sk_helicopter_num_bombs2                 : 5        : , "sv"           : 
sk_helicopter_num_bombs3                 : 5        : , "sv"           : 
sk_helicopter_roundsperburst             : 5        : , "sv"           : How many shots to fire in a single burst
sk_homer_grenade_radius                  : 0        : , "sv"           : 
sk_ichthyosaur_health                    : 0        : , "sv"           : 
sk_ichthyosaur_melee_dmg                 : 0        : , "sv"           : 
sk_manhack_health                        : 0        : , "sv"           : 
sk_manhack_melee_dmg                     : 0        : , "sv"           : 
sk_manhack_v2                            : 1        : , "sv"           : 
sk_max_357                               : 0        : , "sv", "rep"    : 
sk_max_alyxgun                           : 0        : , "sv", "rep"    : 
sk_max_ar2                               : 0        : , "sv", "rep"    : 
sk_max_ar2_altfire                       : 0        : , "sv", "rep"    : 
sk_max_buckshot                          : 0        : , "sv", "rep"    : 
sk_max_crossbow                          : 0        : , "sv", "rep"    : 
sk_max_gauss_round                       : 0        : , "sv", "rep"    : 
sk_max_grenade                           : 0        : , "sv", "rep"    : 
sk_max_pistol                            : 0        : , "sv", "rep"    : 
sk_max_rpg_round                         : 0        : , "sv", "rep"    : 
sk_max_smg1                              : 0        : , "sv", "rep"    : 
sk_max_smg1_grenade                      : 0        : , "sv", "rep"    : 
sk_max_sniper_round                      : 0        : , "sv", "rep"    : 
sk_metropolice_health                    : 0        : , "sv"           : 
sk_metropolice_simple_health             : 26       : , "sv"           : 
sk_metropolice_stitch_along_hitcount     : 2        : , "sv"           : 
sk_metropolice_stitch_at_hitcount        : 1        : , "sv"           : 
sk_metropolice_stitch_behind_hitcount    : 3        : , "sv"           : 
sk_metropolice_stitch_distance           : 1000     : , "sv"           : 
sk_metropolice_stitch_reaction           : 1        : , "sv"           : 
sk_metropolice_stitch_tight_hitcount     : 2        : , "sv"           : 
sk_npc_arm                               : 1        : , "sv"           : 
sk_npc_chest                             : 1        : , "sv"           : 
sk_npc_dmg_357                           : 0        : , "sv", "rep"    : 
sk_npc_dmg_airboat                       : 0        : , "sv", "rep"    : 
sk_npc_dmg_alyxgun                       : 0        : , "sv", "rep"    : 
sk_npc_dmg_ar2                           : 0        : , "sv", "rep"    : 
sk_npc_dmg_buckshot                      : 0        : , "sv", "rep"    : 
sk_npc_dmg_combineball                   : 15       : , "sv", "rep"    : 
sk_npc_dmg_crossbow                      : 0        : , "sv", "rep"    : 
sk_npc_dmg_dropship                      : 5        : , "sv"           : Dropship container cannon damage.
sk_npc_dmg_fraggrenade                   : 0        : , "sv"           : 
sk_npc_dmg_grenade                       : 0        : , "sv", "rep"    : 
sk_npc_dmg_gunship                       : 0        : , "sv", "rep"    : 
sk_npc_dmg_gunship_to_plr                : 0        : , "sv", "rep"    : 
sk_npc_dmg_helicopter                    : 6        : , "sv"           : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr             : 3        : , "sv"           : Damage helicopter shots deal to the player
sk_npc_dmg_pistol                        : 0        : , "sv", "rep"    : 
sk_npc_dmg_rpg_round                     : 0        : , "sv", "rep"    : 
sk_npc_dmg_satchel                       : 0        : , "sv"           : 
sk_npc_dmg_smg1                          : 0        : , "sv", "rep"    : 
sk_npc_dmg_smg1_grenade                  : 0        : , "sv", "rep"    : 
sk_npc_dmg_sniper_round                  : 0        : , "sv", "rep"    : 
sk_npc_dmg_tripmine                      : 0        : , "sv"           : 
sk_npc_head                              : 2        : , "sv"           : 
sk_npc_leg                               : 1        : , "sv"           : 
sk_npc_stomach                           : 1        : , "sv"           : 
sk_pathfollower_grenade_radius           : 0        : , "sv"           : 
sk_player_arm                            : 1        : , "sv"           : 
sk_player_chest                          : 1        : , "sv"           : 
sk_player_head                           : 2        : , "sv"           : 
sk_player_leg                            : 1        : , "sv"           : 
sk_player_stomach                        : 1        : , "sv"           : 
sk_plr_dmg_357                           : 0        : , "sv", "rep"    : 
sk_plr_dmg_airboat                       : 0        : , "sv", "rep"    : 
sk_plr_dmg_alyxgun                       : 0        : , "sv", "rep"    : 
sk_plr_dmg_ar2                           : 0        : , "sv", "rep"    : 
sk_plr_dmg_buckshot                      : 0        : , "sv", "rep"    : 
sk_plr_dmg_crossbow                      : 0        : , "sv", "rep"    : 
sk_plr_dmg_fraggrenade                   : 0        : , "sv"           : 
sk_plr_dmg_grenade                       : 0        : , "sv", "rep"    : 
sk_plr_dmg_pistol                        : 0        : , "sv", "rep"    : 
sk_plr_dmg_rpg_round                     : 0        : , "sv", "rep"    : 
sk_plr_dmg_satchel                       : 0        : , "sv"           : 
sk_plr_dmg_smg1                          : 0        : , "sv", "rep"    : 
sk_plr_dmg_smg1_grenade                  : 0        : , "sv", "rep"    : 
sk_plr_dmg_sniper_round                  : 0        : , "sv", "rep"    : 
sk_plr_dmg_tripmine                      : 0        : , "sv"           : 
sk_plr_grenade_drop_time                 : 30       : , "sv", "rep"    : 
sk_plr_health_drop_time                  : 30       : , "sv", "rep"    : 
sk_plr_num_shotgun_pellets               : 7        : , "sv", "rep"    : 
sk_rollermine_shock                      : 0        : , "sv"           : 
sk_rollermine_stun_delay                 : 1        : , "sv"           : 
sk_rollermine_vehicle_intercept          : 1        : , "sv"           : 
sk_satchel_radius                        : 0        : , "sv"           : 
sk_scanner_dmg_dive                      : 0        : , "sv"           : 
sk_scanner_health                        : 0        : , "sv"           : 
sk_smg1_grenade_radius                   : 0        : , "sv"           : 
sk_stalker_health                        : 0        : , "sv"           : 
sk_stalker_melee_dmg                     : 0        : , "sv"           : 
sk_strider_health                        : 350      : , "sv"           : 
sk_strider_num_missiles1                 : 5        : , "sv"           : 
sk_strider_num_missiles2                 : 7        : , "sv"           : 
sk_strider_num_missiles3                 : 7        : , "sv"           : 
sk_suitcharger                           : 30       : , "sv"           : 
sk_suitcharger_citadel                   : 0        : , "sv"           : 
sk_suitcharger_citadel_maxarmor          : 0        : , "sv"           : 
sk_tripmine_radius                       : 0        : , "sv"           : 
sk_vortigaunt_armor_charge               : 30       : , "sv"           : 
sk_vortigaunt_armor_charge_per_token     : 5        : , "sv"           : 
sk_vortigaunt_dmg_claw                   : 0        : , "sv"           : 
sk_vortigaunt_dmg_rake                   : 0        : , "sv"           : 
sk_vortigaunt_dmg_zap                    : 0        : , "sv"           : 
sk_vortigaunt_health                     : 0        : , "sv"           : 
sk_vortigaunt_vital_antlion_worker_dmg   : 0        : , "sv"           : Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range                  : 100      : , "sv"           : Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration          : 4        : , "sv"           : 
sk_weapon_ar2_alt_fire_mass              : 150      : , "sv"           : 
sk_weapon_ar2_alt_fire_radius            : 10       : , "sv"           : 
sk_zombie_dmg_both_slash                 : 0        : , "sv"           : 
sk_zombie_dmg_one_slash                  : 0        : , "sv"           : 
sk_zombie_health                         : 0        : , "sv"           : 
sk_zombie_poison_dmg_spit                : 0        : , "sv"           : 
sk_zombie_poison_health                  : 0        : , "sv"           : 
skill                                    : 1        : , "a"            : Game skill level (1-3).
skip_next_map                            : cmd      :                  : Skips the next map in the map rotation for the server.
slot0                                    : cmd      :                  : 
slot1                                    : cmd      :                  : 
slot10                                   : cmd      :                  : 
slot2                                    : cmd      :                  : 
slot3                                    : cmd      :                  : 
slot4                                    : cmd      :                  : 
slot5                                    : cmd      :                  : 
slot6                                    : cmd      :                  : 
slot7                                    : cmd      :                  : 
slot8                                    : cmd      :                  : 
slot9                                    : cmd      :                  : 
smoke_trail                              : 1        : , "sv"           : 
smoothstairs                             : 1        : , "sv", "rep"    : Smooth player eye z coordinate when traversing stairs.
snapto                                   : cmd      :                  : 
snd_async_flush                          : cmd      :                  : Flush all unlocked async audio data
snd_async_fullyasync                     : 0        :                  : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize                        : 262144   :                  : 
snd_async_showmem                        : cmd      :                  : Show async memory stats
snd_async_spew_blocking                  : 0        :                  : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew                    : 0        :                  : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildcache                           : cmd      :                  : <directory or VPK filename>  Rebulds sound cache for a given search path. 
snd_cull_duplicates                      : 0        :                  : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace                          : 1        :                  : 
snd_delay_sound_shift                    : 0        :                  : 
snd_disable_mixer_duck                   : 0        :                  : 
snd_duckerattacktime                     : 0        : , "a"            : 
snd_duckerreleasetime                    : 2        : , "a"            : 
snd_duckerthreshold                      : 0        : , "a"            : 
snd_ducktovolume                         : 0        : , "a"            : 
snd_dumpclientsounds                     : cmd      :                  : Dump sounds to VXConsole
snd_foliage_db_loss                      : 4        : , "cheat"        : 
snd_gain                                 : 1        : , "cheat"        : 
snd_gain_max                             : 1        : , "cheat"        : 
snd_gain_min                             : 0        : , "cheat"        : 
snd_legacy_surround                      : 0        : , "a"            : 
snd_mix_async                            : 0        :                  : 
snd_mixahead                             : 0        : , "a"            : 
snd_musicvolume                          : 0        : , "a"            : Music volume
snd_mute_losefocus                       : 1        : , "a"            : 
snd_noextraupdate                        : 0        :                  : 
snd_obscured_gain_dB                     : -2       : , "cheat"        : 
snd_pitchquality                         : 1        : , "a"            : 
snd_profile                              : 0        : , "demo"         : 
snd_refdb                                : 60       : , "cheat"        : 
snd_refdist                              : 36       : , "cheat"        : 
snd_restart                              : cmd      :                  : Restart sound system.
snd_show                                 : 0        : , "cheat"        : Show sounds info
snd_showclassname                        : 0        :                  : 
snd_showmixer                            : 0        :                  : 
snd_showstart                            : 0        : , "cheat"        : 
snd_ShowThreadFrameTime                  : 0        :                  : 
snd_soundmixer                           : 0        :                  : 
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers                    : 2        :                  : 
snd_visualize                            : 0        : , "cheat"        : Show sounds location in world
snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                    : 300      :                  : 
snd_vox_sectimetout                      : 300      :                  : 
snd_vox_seqtimetout                      : 300      :                  : 
sndplaydelay                             : cmd      :                  : Usage:  sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay                        : 1        : , "sv"           : 
sniperspeak                              : 0        : , "sv"           : 
sniperviewdist                           : 35       : , "sv"           : 
soundfade                                : cmd      :                  : Fade client volume.
soundinfo                                : cmd      :                  : Describe the current sound device.
soundlist                                : cmd      :                  : List all known sounds.
soundpatch_captionlength                 : 2        : , "sv", "rep"    : How long looping soundpatch captions should display for.
soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient                    : cmd      :                  : Dumps the client's soundscape data. 
soundscape_fadetime                      : 3        : , "cheat", "cl"  : Time to crossfade sound effects between soundscapes
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
speak                                    : cmd      :                  : Play a constructed sentence.
spec_autodirector                        : 1        : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
spec_freeze_distance_max                 : 200      : , "cheat", "cl"  : Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min                 : 96       : , "cheat", "cl"  : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time                         : 4        : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_mode                                : cmd      :                  : Set spectator mode
spec_next                                : cmd      :                  : Spectate next player
spec_player                              : cmd      :                  : Spectate player by name
spec_pos                                 : cmd      :                  : dump position and angles to the console
spec_prev                                : cmd      :                  : Spectate previous player
spec_scoreboard                          : 0        : , "a", "cl"      : 
spec_track                               : 0        : , "cl"           : Tracks an entity in spec mode
spike                                    : cmd      :                  : generates a fake spike
star_memory                              : cmd      :                  : Dump memory stats
startdemos                               : cmd      :                  : Play demos in demo sequence.
startmovie                               : cmd      :                  : Start recording movie frames.
startupmenu                              : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer 
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
step_spline                              : 0        : , "sv"           : 
stop                                     : cmd      :                  : Finish recording demo.
stopdemo                                 : cmd      :                  : Stop playing back a demo.
stopsound                                : cmd      :                  : 
stopsoundscape                           : cmd      :                  : Stops all soundscape processing and fades current looping sounds
strider_always_use_procedural_height     : 0        : , "sv"           : 
strider_ar2_altfire_dmg                  : 25       : , "sv"           : 
strider_distributed_fire                 : 1        : , "sv"           : 
strider_eyepositions                     : 0        : , "sv"           : 
strider_free_knowledge                   : 0        : , "sv"           : 
strider_free_pass_after_escorts_dead     : 2        : , "sv"           : 
strider_free_pass_cover_dist             : 120      : , "sv"           : 
strider_free_pass_duration               : 2        : , "sv"           : 
strider_free_pass_move_tolerance         : 320      : , "sv"           : 
strider_free_pass_refill_rate            : 0        : , "sv"           : 
strider_free_pass_start_time             : 3        : , "sv"           : 
strider_free_pass_tolerance_after_escorts_dead : 600      : , "sv"           : 
strider_idle_test                        : 0        : , "sv"           : 
strider_immolate                         : 0        : , "sv"           : 
strider_missile_suppress_dist            : 240      : , "sv"           : 
strider_missile_suppress_time            : 3        : , "sv"           : 
strider_pct_height_no_crouch_move        : 90       : , "sv"           : 
strider_peek_eye_dist                    : 1        : , "sv"           : 
strider_peek_eye_dist_z                  : 4        : , "sv"           : 
strider_peek_time                        : 0        : , "sv"           : 
strider_peek_time_after_damage           : 4        : , "sv"           : 
strider_show_cannonlos                   : 0        : , "sv"           : 
strider_show_focus                       : 0        : , "sv"           : 
strider_show_weapon_los_condition        : 0        : , "sv"           : 
strider_show_weapon_los_z                : 0        : , "sv"           : 
strider_test_height                      : 0        : , "sv"           : 
studio_queue_mode                        : 1        :                  : 
stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
suitvolume                               : 0        : , "a", "sv"      : 
surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
sv_allow_color_correction                : 1        : , "rep"          : Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file                 : 1        : , "rep"          : Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes                           : 1        : , "sv"           : Allow voting?
sv_allow_wait_command                    : 0        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload                         : 1        :                  : Allow clients to download files
sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
sv_alltalk                               : 1        : , "sv", "nf"     : Players can hear all other players, no team restrictions
sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks. 
sv_autojump                              : 0        : , "sv"           : 
sv_autosave                              : 1        :                  : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord             : 0        : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks                    : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update            : cmd      :                  : Updates a bonus map challenge score.
sv_bonus_map_complete                    : cmd      :                  : Completes a bonus map.
sv_bonus_map_unlock                      : cmd      :                  : Locks a bonus map.
sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio               : 5        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1 
sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_compressstringtablebaselines          : 0        :                  : Enable to compression for string table baselines.  (Spend more CPU time to maybe save a little bandwidth.)
sv_consistency                           : 1        : , "rep"          : Legacy variable with no effect!  This was deleted and then added as a temporary kludge to prevent players from being banned by 
sv_contact                               : 0        : , "nf"           : Contact email for server sysop
sv_debug_player_use                      : 0        : , "sv", "rep"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.
sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
sv_disable_querycache                    : 0        : , "sv", "cheat"  : debug - disable trace query cache
sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
sv_dumpstringtables                      : 0        : , "cheat"        : 
sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
sv_filterban                             : 1        :                  : Set packet filtering by IP mode
sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
sv_gravity                               : 600      : , "sv", "nf", "rep" : World gravity.
sv_hl2mp_weapon_respawn_time             : 90       : , "sv", "nf"     : 
sv_hudhint_sound                         : 1        : , "sv", "rep"    : 
sv_infinite_aux_power                    : 0        : , "sv", "cheat"  : 
sv_ladder_angle                          : -1       : , "sv", "rep"    : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
sv_ladder_dampen                         : 0        : , "sv", "rep"    : Amount to dampen perpendicular movement on a ladder
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 1        :                  : 
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
sv_logsecret                             : 0        :                  : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action                       : 0        :                  : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
sv_lowedict_threshold                    : 8        :                  : When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport                            : 0        : , "sv"           : 
sv_master_share_game_socket              : 1        :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_connects_sec                      : 2        :                  : Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global               : 0        :                  : Maximum connections per second to respond to from anywhere.
sv_max_connects_window                   : 4        :                  : Window over which to average connections per second averages.
sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 3000     :                  : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
sv_maxcmdrate                            : 33       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 10000    : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
sv_maxroutable                           : 1260     :                  : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate                         : 33       : , "rep"          : Maximum updates per second that the server will allow
sv_maxusrcmdprocessticks                 : 24       : , "sv", "nf"     : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_warning         : -1       : , "sv"           : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_memlimit                              : 0        : , "cheat"        : If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi
sv_mincmdrate                            : 33       : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 5000     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                         : 33       : , "rep"          : Minimum updates per second that the server will allow
sv_motd_unload_on_dismissal              : 0        : , "sv"           : If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
sv_mumble_positionalaudio                : 1        : , "rep", "cl"    : Allows players using Mumble to have support for positional audio.
sv_namechange_cooldown_seconds           : 20       :                  : When a client name change is received, wait N seconds allowing another name change
sv_netspike                              : cmd      :                  : Write network trace if amount of data sent to client exceeds N bytes.  Use zero to disable tracing. Note that having this enabl
sv_netspike_on_reliable_snapshot_overflow : 0        :                  : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_netspike_output                       : 1        :                  : Where the netspike data be written?  Sum of the following values: 1=netspike.txt, 2=ordinary server log
sv_netspike_sendtime_ms                  : 0        :                  : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client.  This fe
sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" : 
sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" : 
sv_npc_talker_maxdist                    : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities                 : 1        :                  : 
sv_parallel_sendsnapshot                 : 1        :                  : 
sv_password                              : -2147483648 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable                              : 0        : , "nf"           : Is the server pausable.
sv_player_display_usercommand_errors     : 0        : , "sv", "cheat"  : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_playerperfhistorycount                : 60       : , "sv"           : Number of samples to maintain in player perf history
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_pure                                  : cmd      :                  : Show user data.
sv_pure_consensus                        : 5        :                  : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime                       : 900      :                  : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans                    : 1        :                  : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize                    : 1024     :                  : The maximum number of bytes to allow in a command packet
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_region                                : 255      :                  : The region of the world to report this server in.
sv_report_client_settings                : 0        : , "sv", "nf"     : 
sv_restrict_aspect_ratio_fov             : 1        : , "rep"          : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight
sv_robust_explosions                     : 1        : , "sv", "rep"    : 
sv_setsteamaccount                       : cmd      :                  : token Set game server account token to use for logging in to a persistent game server account
sv_show_crosshair_target                 : 0        : , "sv"           : 
sv_showimpacts                           : 0        : , "sv", "cheat", "rep" : Shows client (red) and server (blue) bullet impact point
sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.) 
sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_shutdown                              : cmd      :                  : Sets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes              : 360      : , "rep"          : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_trace                    : 0        : , "sv", "rep"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to 
sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" : 
sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" : 
sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" : 
sv_stats                                 : 1        :                  : Collect CPU usage stats
sv_steamblockingcheck                    : 0        :                  : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_stickysprint                          : 0        : , "a", "sv"      : 
sv_stickysprint_default                  : 0        : , "cl"           : 
sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences               : 0        : , "sv"           : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation                    : 1        : , "sv"           : 
sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
sv_turbophysics                          : 0        : , "sv", "rep"    : Turns on turbo physics
sv_unlockedchapters                      : 1        : , "a"            : Highest unlocked game chapter.
sv_use_steam_voice                       : 1        : , "rep"          : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
sv_vehicle_autoaim_scale                 : 8        : , "sv"           : 
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voiceenable                           : 1        : , "a", "nf"      : 
sv_vote_allow_spectators                 : 0        : , "sv"           : Allow spectators to vote?
sv_vote_failure_timer                    : 300      : , "sv"           : A vote that fails cannot be re-submitted for this long
sv_vote_ui_hide_disabled_issues          : 1        : , "sv"           : Suppress listing of disabled issues in the vote setup screen.
sys_minidumpexpandedspew                 : 1        :                  : 
sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.
systemlinkport                           : 27030    :                  : System Link port
--------------
teamp                                    : cmd      :                  : 
telemetry_demoend                        : 0        :                  : When playing demo, stop telemetry on tick #
telemetry_demostart                      : 0        :                  : When playing demo, start telemetry on tick #
telemetry_filtervalue                    : 500      :                  : Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount                     : 0        :                  : Set Telemetry count of frames to capture
telemetry_level                          : 0        :                  : Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_pause                          : 0        :                  : Pause Telemetry
telemetry_resume                         : 0        :                  : Resume Telemetry
telemetry_server                         : 0        :                  : Set Telemetry server
template_debug                           : 0        : , "sv"           : 
Test_CreateEntity                        : cmd      :                  : 
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd      :                  : 
test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
test_freezeframe                         : cmd      :                  : Test the freeze frame code.
Test_InitRandomEntitySpawner             : cmd      :                  : 
test_massive_dmg                         : 30       : , "sv"           : 
test_massive_dmg_clip                    : 0        : , "sv"           : 
Test_ProxyToggle_EnableProxy             : cmd      :                  : 
Test_ProxyToggle_EnsureValue             : cmd      :                  : Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue                : cmd      :                  : 
Test_RandomizeInPVS                      : cmd      :                  : 
Test_RandomPlayerPosition                : cmd      :                  : 
Test_RemoveAllRandomEntities             : cmd      :                  : 
Test_SpawnRandomEntities                 : cmd      :                  : 
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name> 
testscript_debug                         : 0        :                  : Debug test scripts.
texture_budget_background_alpha          : 128      : , "a"            : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1
texture_budget_panel_global              : 0        :                  : Show global times in the texture budget panel.
texture_budget_panel_height              : 284      : , "a"            : height in pixels of the budget panel
texture_budget_panel_width               : 512      : , "a"            : width in pixels of the budget panel
texture_budget_panel_x                   : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y                   : 450      : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak                      : 3        : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time                   : 10       : , "sv", "nf", "rep" : Length of the Pre-Round time
tf_arena_round_time                      : 0        : , "sv", "nf", "rep" : 
tf_arena_use_queue                       : 1        : , "sv", "nf", "rep" : Enables the spectator queue system for Arena.
tf_escort_recede_time                    : 30       : , "sv"           : 
tf_escort_recede_time_overtime           : 5        : , "sv"           : 
tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second
tf_show_train_path                       : 0        : , "sv", "cheat"  : 
think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson                              : cmd      :                  : Switch to thirdperson camera.
thirdperson_mayamode                     : cmd      :                  : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer                   : 0        : , "cl"           : Player will aim in the direction they are moving.
thirdperson_screenspace                  : 0        : , "cl"           : Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity                      : 1        :                  : Enable setting affinity
thumper_show_radius                      : 0        : , "sv", "cheat"  : If true, advisor will use her custom impact damage table.
timedemo                                 : cmd      :                  : Play a demo and report performance info.
timedemo_runcount                        : 0        :                  : Runs time demo X number of times.
timedemoquit                             : cmd      :                  : Play a demo, report performance info, and then exit
timerefresh                              : cmd      :                  : Profile the renderer.
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
toggle_duck                              : cmd      :                  : Toggles duck
toggle_zoom                              : cmd      :                  : Toggles zoom display
toggleconsole                            : cmd      :                  : Show/hide the console.
trace_report                             : 0        : , "sv"           : 
tracer_extra                             : 1        : , "cl"           : 
tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
tv_chatgroupsize                         : 0        :                  : Set the default chat group size
tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_debug                                 : 0        :                  : SourceTV debug info.
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
tv_delaymapchange                        : 0        : , "sv"           : Delays map change until broadcast is complete
tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        : , "nf"           : Activates SourceTV on server.
tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_name                                  : 0        :                  : SourceTV host name
tv_nochat                                : 0        : , "a", "user"    : Don't receive chat messages from other SourceTV spectators
tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
tv_password                              : 0        : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_relaypassword                         : 0        : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)
--------------
ui_posedebug_fade_in_time                : 0        : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time               : 0        : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind                                   : cmd      :                  : Unbind a key.
unbind_mac                               : cmd      :                  : Unbind a key on the Mac only.
unbindall                                : cmd      :                  : Unbind all keys.
unpause                                  : cmd      :                  : Unpause the game.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
user                                     : cmd      :                  : Show user data.
user_context                             : cmd      :                  : Set a Rich Presence Context: user_context <context id> <context value>
user_property                            : cmd      :                  : Set a Rich Presence Property: user_property <property id>
users                                    : cmd      :                  : Show user info for players on server.
--------------
v_centermove                             : 0        : , "cl"           : 
v_centerspeed                            : 500      : , "cl"           : 
v_ipitch_cycle                           : 1        : , "cheat", "rep", "cl" : 
v_ipitch_level                           : 0        : , "cheat", "rep", "cl" : 
v_iroll_cycle                            : 0        : , "cheat", "rep", "cl" : 
v_iroll_level                            : 0        : , "cheat", "rep", "cl" : 
v_iyaw_cycle                             : 2        : , "cheat", "rep", "cl" : 
v_iyaw_level                             : 0        : , "cheat", "rep", "cl" : 
vcollide_wireframe                       : 0        : , "cheat", "cl"  : Render physics collision models in wireframe
vcr_verbose                              : 0        :                  : Write extra information into .vcr file.
vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts
version                                  : cmd      :                  : Print version info string.
vgui_drawfocus                           : 0        :                  : Report which panel is under the mouse.
vgui_drawtree                            : 0        : , "cheat"        : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds                     : 0        :                  : Show panel bounds.
vgui_drawtree_clear                      : cmd      :                  : 
vgui_drawtree_draw_selected              : 0        :                  : Highlight the selected panel
vgui_drawtree_freeze                     : 0        :                  : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden                     : 0        :                  : Draw the hidden panels.
vgui_drawtree_panelalpha                 : 0        :                  : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr                   : 0        :                  : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly                 : 0        :                  : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order               : 0        :                  : List the vgui_drawtree panels in render order.
vgui_drawtree_visible                    : 1        :                  : Draw the visible panels.
vgui_message_dialog_modal                : 1        : , "a", "cl"      : 
vgui_spew_fonts                          : cmd      :                  : 
vgui_togglepanel                         : cmd      :                  : show/hide vgui panel by name.
viewanim_addkeyframe                     : cmd      :                  : 
viewanim_create                          : cmd      :                  : viewanim_create
viewanim_load                            : cmd      :                  : load animation from file
viewanim_reset                           : cmd      :                  : reset view angles!
viewanim_save                            : cmd      :                  : Save current animation to file
viewanim_test                            : cmd      :                  : test view animation
viewmodel_fov                            : 45       : , "a", "cl"      : 
violence_ablood                          : 1        :                  : Draw alien blood
violence_agibs                           : 1        :                  : Show alien gib entities
violence_hblood                          : 1        :                  : Draw human blood
violence_hgibs                           : 1        :                  : Show human gib entities
voice_avggain                            : 0        :                  : 
voice_clientdebug                        : 0        : , "cl"           : 
voice_debugfeedback                      : 0        :                  : 
voice_debugfeedbackfrom                  : 0        :                  : 
voice_enable                             : 1        : , "a"            : 
voice_fadeouttime                        : 0        :                  : 
voice_forcemicrecord                     : 1        : , "a"            : 
voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback                           : 0        : , "user"         : 
voice_maxgain                            : 10       :                  : 
voice_modenable                          : 0        : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
voice_overdrive                          : 2        :                  : 
voice_overdrivefadetime                  : 0        :                  : 
voice_printtalkers                       : cmd      :                  : voice debug.
voice_profile                            : 0        :                  : 
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale                              : 1        : , "a"            : 
voice_serverdebug                        : 0        : , "sv"           : 
voice_showchannels                       : 0        :                  : 
voice_showincoming                       : 0        :                  : 
voice_steal                              : 2        :                  : 
voice_writevoices                        : 0        :                  : Saves each speaker's voice data into separate .wav files 
voicealert                               : cmd      :                  : Opens voice alerts menu
voicecomm                                : cmd      :                  : Opens voice command menu
voicetaunt                               : cmd      :                  : Opens voice taunts menu
volume                                   : 0        : , "a"            : Sound volume
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_adddebuggroup1                     : cmd      :                  : add a new budget group dynamically for debugging
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_child                              : cmd      :                  : 
vprof_collapse_all                       : cmd      :                  : Collapse the whole vprof tree
vprof_counters                           : 0        :                  : 
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval                    : 0        :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
vprof_expand_all                         : cmd      :                  : Expand the whole vprof tree
vprof_expand_group                       : cmd      :                  : Expand a budget group in the vprof tree by name
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_graph                              : 0        :                  : Draw the vprof graph.
vprof_graphheight                        : 256      : , "a"            : 
vprof_graphwidth                         : 512      : , "a"            : 
vprof_nextsibling                        : cmd      :                  : 
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_parent                             : cmd      :                  : 
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
vprof_prevsibling                        : cmd      :                  : 
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : Stop recording vprof data
vprof_remote_start                       : cmd      :                  : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop                        : cmd      :                  : Stop an existing remote VProf data request
vprof_report_oninterval                  : 0        :                  : Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_scope                              : 0        :                  : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys              : 0        : , "sv"           : 
vprof_scope_entity_thinks                : 0        : , "sv"           : 
vprof_unaccounted_limit                  : 0        : , "a"            : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose                            : 1        : , "a"            : Set to one to show average and peak times
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec                        : 10       : , "a"            : Above this many milliseconds render the label red to indicate slow code.
vr_activate                              : cmd      :                  : Switch to VR mode
vr_activate_default                      : 0        : , "a", "cl"      : If this is true the game will switch to VR mode once startup is complete.
vr_aim_yaw_offset                        : 90       : , "cl"           : This value is added to Yaw when returning the vehicle aim angles to Source.
vr_cycle_aim_move_mode                   : cmd      :                  : Cycle through the aim & move modes.
vr_deactivate                            : cmd      :                  : Switch from VR mode to normal mode
vr_debug_nochromatic                     : 0        :                  : 
vr_debug_nodistortion                    : 0        :                  : 
vr_debug_remote_cam                      : 0        : , "cl"           : 
vr_debug_remote_cam_pos_x                : 150      : , "cl"           : 
vr_debug_remote_cam_pos_y                : 0        : , "cl"           : 
vr_debug_remote_cam_pos_z                : 0        : , "cl"           : 
vr_debug_remote_cam_target_x             : 0        : , "cl"           : 
vr_debug_remote_cam_target_y             : 0        : , "cl"           : 
vr_debug_remote_cam_target_z             : -50      : , "cl"           : 
vr_distortion_enable                     : 1        :                  : 
vr_first_person_uses_world_model         : 1        : , "cl"           : Causes the third person model to be drawn instead of the view model
vr_force_windowed                        : 0        : , "a", "cl"      : 
vr_hud_axis_lock_to_world                : 0        : , "a", "cl"      : Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll
vr_hud_display_ratio                     : 0        : , "a", "cl"      : 
vr_hud_forward                           : 500      : , "a", "cl"      : Apparent distance of the HUD in inches
vr_hud_max_fov                           : 60       : , "a", "cl"      : Max FOV of the HUD
vr_hud_never_overlay                     : 0        : , "cl"           : 
vr_moveaim_mode                          : 3        : , "a", "cl"      : 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_mode_zoom                     : 3        : , "a", "cl"      : 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_reticle_pitch_limit           : 30       : , "a", "cl"      : Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_pitch_limit_zoom      : -1       : , "a", "cl"      : Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_yaw_limit             : 10       : , "a", "cl"      : Beyond this number of degrees, the mouse drags the torso
vr_moveaim_reticle_yaw_limit_zoom        : 0        : , "a", "cl"      : Beyond this number of degrees, the mouse drags the torso
vr_projection_znear_multiplier           : 0        : , "cl"           : Allows moving the ZNear plane to deal with body clipping
vr_refresh_distortion_texture            : cmd      :                  : 
vr_render_hud_in_world                   : 1        : , "cl"           : 
vr_reset_home_pos                        : cmd      :                  : Sets the current HMD position as the zero point
vr_stereo_mono_set_eye                   : 0        : , "cl"           : 0=off, Set all eyes to 1=left, 2=right, 3=middle eye
vr_stereo_swap_eyes                      : 0        : , "cl"           : 1=swap eyes.
vr_toggle                                : cmd      :                  : Toggles VR mode
vr_track_reinit                          : cmd      :                  : Reinitializes HMD tracking
vr_translation_limit                     : 10       : , "cl"           : How far the in-game head will translate before being clamped.
vr_use_offscreen_render_target           : 0        :                  : Experimental: Use larger offscreen render target for pre-distorted scene in VR
vr_viewmodel_offset_forward              : -8       : , "cl"           : 
vr_viewmodel_offset_forward_large        : -15      : , "cl"           : 
vr_viewmodel_translate_with_head         : 0        : , "cl"           : 1=translate the viewmodel with the head motion.
vr_zoom_multiplier                       : 2        : , "a", "cl"      : When zoomed, how big is the scope on your HUD?
vr_zoom_scope_scale                      : 6        : , "cl"           : Something to do with the default scope HUD overlay size.
vtune                                    : cmd      :                  : Controls VTune's sampling.
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wc_air_edit_further                      : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer                       : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit                         : cmd      :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create                                : cmd      :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy                               : cmd      :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
wc_destroy_undo                          : cmd      :                  : When in WC edit mode restores the last deleted node
wc_link_edit                             : cmd      :                  : 
weapon_showproficiency                   : 0        : , "sv"           : 
wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
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x360_audio_english                       : 0        : , "cl"           : Keeps track of whether we're forcing english in a localized language.
x360_resolution_height                   : 480      : , "cl"           : This is only used for reference. Changing this value does nothing
x360_resolution_interlaced               : 0        : , "cl"           : This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode          : 0        : , "cl"           : This is only used for reference. Changing this value does nothing
x360_resolution_width                    : 640      : , "cl"           : This is only used for reference. Changing this value does nothing
xbox_autothrottle                        : 1        : , "a", "sv"      : 
xbox_steering_deadzone                   : 0        : , "sv"           : 
xbox_throttlebias                        : 100      : , "a", "sv"      : 
xbox_throttlespoof                       : 200      : , "a", "sv"      : 
xc_crouch_debounce                       : 0        : , "sv"           : 
xc_crouch_range                          : 0        : , "a", "sv"      : Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump                      : 1        : , "a", "sv"      : Uncrouch when jump occurs
xc_use_crouch_limiter                    : 0        : , "a", "sv"      : Use the crouch limiting logic on the controller
xload                                    : cmd      :                  : Load a saved game from a 360 storage device.
xlook                                    : cmd      :                  : 
xmove                                    : cmd      :                  : 
xsave                                    : cmd      :                  : Saves current game to a 360 storage device.
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zombie_ambushdist                        : 16000    : , "sv"           : 
zombie_basemax                           : 100      : , "sv"           : 
zombie_basemin                           : 100      : , "sv"           : 
zombie_changemax                         : 0        : , "sv"           : 
zombie_changemin                         : 0        : , "sv"           : 
zombie_decaymax                          : 0        : , "sv"           : 
zombie_decaymin                          : 0        : , "sv"           : 
zombie_moanfreq                          : 1        : , "sv"           : 
zombie_stepfreq                          : 4        : , "sv"           : 
zoom_sensitivity_ratio                   : 0        : , "a", "user", "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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